The game uniquely blends tower defense with action RPG elements, tasking players to strategically build and upgrade turrets in real-time combat. This core mechanic is frequently praised as innovative, engaging, and a refreshing take on both genres, offering a novel gameplay experience.
The game features appealing pixel art, often described as beautiful, charming, and well-polished. The art style and level design contribute significantly to the game's atmosphere and overall enjoyment, with many reviewers specifically praising the attention to detail.
The game features an engaging story and lore that motivates players to progress. Reviewers found the narrative to be well-written, heart-wrenching at times, and enhanced by interesting characters, making the overall experience more immersive.
The game offers a good level of challenge, requiring players to quickly learn mechanics and adapt strategies. Overcoming difficult fights is rewarding, and the game's difficulty scales well, providing an engaging experience for players seeking a test of skill.
The game features a diverse range of enemies and well-designed boss battles that offer a distinctive experience. These encounters require players to utilize dodging skills and exploit the environment, adding depth and excitement to the combat.
Negatives:
Many reviewers found the game to be repetitive and tedious. This stems from level design, enemy encounters, puzzle design, and the core gameplay loop. The slow character movement, uninspired puzzles, and lack of meaningful rewards exacerbate this issue, leading to player frustration and a lack of engagement.
The game suffers from a lack of meaningful progression and rewards. Players are left with a surplus of useless currency, minimal character development, and unrewarding exploration. The absence of character equipment upgrades and the inability to review abilities further contribute to the feeling of stagnation.
The game suffers from a lack of strategic depth in its tower defense mechanics. Players are restricted by limited tower slots, uninspired upgrades, and a small selection of viable towers, leading to repetitive gameplay and a reliance on a few optimal strategies. Many towers feel useless, and the limited number of active towers restricts tactical options.
The game's controls and mechanics feel clunky and imprecise, especially regarding tower placement. Unit collision and the lack of a tower placement indicator further contribute to player frustration. These issues make strategic planning and execution difficult, hindering the tower defense experience.
The game's story, characters, and dialogue are poorly written and uninspired. Reviewers found the plot to be generic, childish, and illogical, with a rushed ending that negatively impacts the overall experience. The lack of engaging narrative elements detracts from the game's appeal.
Gameplay:
The player character's primary attack is an auto-fired boomerang that can only be used while stationary. This limits player agency and combat options, making the character feel passive.
The game features simple puzzles that are easy to solve and often involve basic mechanics like switches and pressure plates. The rewards for completing puzzles, such as turret upgrades, are often unnecessary.
The game's ending is anticlimactic, consisting of simply defeating the final boss. Boss fights require a run-and-gun approach, but shooting requires the player to stop and time attacks with the boss's patterns.
The variety of enemies is limited to melee, ranged, and flying types, which is considered mediocre and repetitive.
Performance:
The game's art style and visual effects are generally well-received. Reviewers appreciate the detailed pixel art, dynamic lighting, and persistent battle effects that enhance immersion and connect combat to the overall adventure. These elements contribute positively to the game's atmosphere and visual appeal.
The game appears to have solid technical support for a range of hardware and input methods. The game runs well on Steam Deck and Ubuntu, and has good controller and ultrawidescreen support. The autosave feature also functions correctly, preventing loss of progress.
The Unity engine port is functional but has some performance limitations. While there are no major issues, loading times for new scenes are noted as being somewhat long. This can interrupt the flow of gameplay and should be optimized.
Recommendations:
Many reviewers express mixed feelings, acknowledging the game's potential and unique concept but criticizing its execution, depth, and replayability. Some suggest waiting for updates, price drops, or trying the demo before committing to a purchase. The game's flaws prevent a strong recommendation at its current price for many reviewers.
Several reviewers note that the game doesn't fully satisfy fans of either tower defense or RPG genres. Some find the tower defense aspects lacking in depth and strategic options, while others feel the game doesn't stand out in either genre. The game's unique blend of genres may not appeal to everyone.
Some reviewers found the game enjoyable and well worth the asking price. They recommend supporting the development team and highlight the game's simplicity and organization. These reviewers enjoyed the game enough to immediately start another playthrough.
The game is described as a charming, casual, bite-sized action RPG with pixel art graphics. It's recommended for players looking for a simple game that doesn't require complex controls, especially those who enjoy pixel games or are experiencing a gaming drought.
Reviewers suggest improvements to tower placement and deconstruction mechanics. One reviewer notes that knockback towers are only useful in specific situations due to their low damage output.
Miscellaneous:
The game features an interesting world that blends fantasy with emerging technology, set in dwarven ruins with lore around war. However, the tone is inconsistent, mixing serious themes with childish elements, which detracts from the world-building.
The game uses pixel art graphics, creating a retro aesthetic reminiscent of Zelda but with a more vibrant color palette. While some appreciate the style, others may find it mediocre.
A suggestion is made to add Steam Workshop support. This would allow players to create and share their own custom towers, potentially expanding the game's content and replayability.
The game attempts to combine tower defense and RPG adventure elements. However, the integration of these mechanics is not well executed, leading to a less than satisfactory gameplay experience.
The music is fitting to the world. This helps to create a more immersive experience for the player.