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Review evidence
A lively Discord community and fun Gandalf gameplay can't offset dead online servers, pay-to-win costs, repetitive action, and constant bot matches.
Active Discord community: There is an active community on Discord, indicating strong player engagement outside the game.
Gandalf is fun and powerful: Gandalf is initially enjoyable, powerful, and fun to play, making a strong first impression.
Dead online player base: Players report that the online multiplayer is dead, with very few real players, often only bots filling matches. The community is described as a virtual graveyard, and player counts on platforms like Steam DB are extremely low.
Pay-to-win and high costs: The game is criticized for being pay-to-win with purchasable items and characters that grant gameplay advantages. Additionally, the base price is considered high, and there are expensive DLCs for extra content, making the overall cost excessive.
Boring and repetitive gameplay: Gameplay is described as boring, dull, and repetitive, with simple point-and-click mechanics and repetitive sword swings. This leads to the game becoming boring quickly.
Mostly bot matches: Most matches are against bots due to the low player count, and the bots are not fun to play against. This makes the game feel empty and unengaging.
Unbalanced heroes: Heroes in the game are not well balanced, leading to unfair gameplay. This is a common complaint among players who find the character balance lacking.
Lord of the Rings MOBA: The game is a Lord of the Rings-themed MOBA that simplifies the genre for beginners, often compared to Dota, League of Legends, and Heroes of Newerth.
Standard MOBA map: The game features a standard 3-lane, 6-tower map with minions, similar to Dota 2.
Belt and gem item system: Instead of a traditional shop, the game uses a belt/gem item system with relics, commands, and potions, similar to LoL runes.
Shrines and jungle buffs: Shrines provide health regen and damage resistance, and there are jungle buffs from neutral monsters.
Offline and cooperative modes: The game includes offline mode with bots, single-player, cooperative missions, and a survival/horde mode for up to 5 players.
Poor optimization and performance: Players report that the game suffers from poor optimization, resulting in lag, stuttering, and low performance even on high-end PCs that exceed the recommended requirements.
Limited graphics settings: The game lacks essential graphics configuration options, with only resolution settings available, limiting players' ability to adjust performance.
Server and net-code issues: Server issues and broken net-code cause high ping spikes and lag in online matches, affecting gameplay experience.
Frequent game crashes: The game experiences frequent crashing bugs, leading to unexpected shutdowns during play.
Strong negative recommendation overall: Most feedback advises against buying or playing the game, with multiple clusters explicitly stating 'do not recommend' or 'avoid'.
Free alternatives are better: Reviewers consistently suggest playing free MOBAs like Dota 2 or League of Legends instead, indicating the game offers poor value compared to these established titles.
Game is dead or abandoned: Multiple reviews describe the game as dead, abandoned by developers, or only playable with friends/bots, suggesting no active community or support.
Not for MOBA players: Feedback indicates the game fails as a competitive MOBA, with reviewers advising MOBA fans to pass and noting it lacks essential MOBA elements.
Mixed opinions on value: While most feedback is negative, a few reviews say it is worth experiencing or recommend it for beginners, but these are rare and often conditional.
Community fair range: $5.00 - $10.00.
Session length: 0.5h.
Guardians of Middle-earth fails to deliver fun for most players because its multiplayer is dead, forcing boring bot matches, while the poor tutorial and repetitive combat compound the issue; only playing with friends or as iconic LotR characters offers some enjoyment.
Friction: dead multiplayer population; boring bot AI; repetitive combat animations; poor or missing tutorial; horrible interface; high cost of full content.
Unlock drivers: playing with friends; using iconic LotR characters like Gandalf; progression system with customizable gems.
Casual Tolkien Enthusiast: Plays against bots or with friends, focuses on enjoying the theme and learning the genre at a relaxed pace. Motivation: To experience Lord of the Rings in a casual MOBA setting. Stance: sale.
Disappointed Multiplayer Seeker: Attempts to play PvP but is thwarted by dead playerbase and connectivity issues. Motivation: To find active competitive multiplayer matches. Stance: no buy.
Discerning MOBA Player: Compares game design, mechanics, and polish with other MOBAs; disappointed by lack of refinement. Motivation: To evaluate MOBA quality and compare with genre standards. Stance: no buy.
Steam Deck: The PC Steam port of this game lacks proper controller support and suffers from significant input lag, making it nearly unplayable on Steam Deck without extensive tinkering. While one user enjoyed the experience, the overwhelming feedback points to serious control and responsiveness issues.
Monetization: Guardians of Middle-earth employs a pay-to-win monetization model with real-money purchases for stat-boosting items, gold for in-match advantages, cosmetic skins, and expensive DLC heroes, all layered on top of an upfront purchase price. This combination of base cost and aggressive post-purchase spending requirements is considered predatory by the majority of reviewers.