Players experience joy due to the game's beautiful and dream-like visuals, charming level design, and engaging puzzles. The combination of outstanding art, creative use of light and shadow mechanics, and a hauntingly beautiful soundtrack creates an emotionally impactful and enjoyable gameplay experience.
Frustration arises from the game's confusing story, poorly explained mechanics, and difficult puzzles. Players also report irritation with the voice acting, unclear narrative, and the difficulty in collecting certain items, leading to a disruptive and unsatisfying experience.
Enjoyment is derived from the game's unique and engaging puzzle mechanics, beautiful visuals, and atmospheric music. The combination of a relaxing atmosphere, solid gameplay mechanics, and an emotional journey keeps players engaged and entertained.
Anger is primarily caused by the game's rushed and unsatisfying ending, as well as a weak and confusing storyline. Players also express frustration with poorly explained mechanics and occasional confusion in gameplay, leading to a sense of wasted potential.
Disappointment stems from the game's vague and abstract story, lack of emotional connection, and unsatisfying ending. Players also find the repetitive puzzles and narrative, along with minimal and unsatisfying voice acting, contributing to an overall disappointing experience.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
3,104
Positive
2,92794.3%
Negative
1775.7%
Sales estimations
Estimated sales count
221,388
Estimated revenue
$3,318,606
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
20.29%
Estimated copies lost
143
Estimated revenue lost
$2,144
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
20.3%
Avg playtime 1.3h
233.3%
Avg playtime 1.1h
> 2h playtime
436.2%
Avg playtime 12.4h
63190.3%
Avg playtime 8.6h
Velocity
review pace
Avg/day
0.4 rev/day
Last 30d
1.6 rev/day
Quarterly
19.7 rev/qtr
Days covered
1,890 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.