Players felt satisfied due to the game's accessibility for beginners, often serving as an excellent entry point to the series. This was coupled with appreciation for the high-quality music, balanced difficulty, and the sense of personal achievement from overcoming challenges or mastering gameplay mechanics. The overall positive experience, including engaging characters and aesthetic appeal, also contributed significantly to this emotion.
Frustration primarily stemmed from the game's high difficulty, particularly for beginners and on higher modes, with specific bosses like Kanako Yasaka being frequently cited. Technical issues such as input lag, small window size, and incompatibility with newer operating systems also hindered the player experience. Limitations in practice modes and a challenging continue system further exacerbated feelings of frustration.
Excitement was generated by the game's overall high quality, including its engaging bullet patterns, excellent soundtrack, and compelling characters. Players expressed enthusiasm for the thrill of dodging bullets, the game's accessibility for newcomers, and the satisfaction of achieving difficult milestones. Strong recommendations and the game's release on Steam also fueled this positive emotion.
Players found enjoyment in the game's fun gameplay, captivating music, and immersive atmosphere. The appealing character designs and engaging bullet patterns were also significant contributors. Even when facing difficulty, players expressed enjoyment in the overall experience and the stylistic elements of the game.
Disappointment arose from technical limitations, such as input lag, poor resolution, and incompatibility issues, which prevented players from fully enjoying the game. The lack of official language support (e.g., Korean, English subtitles) and perceived high price also contributed to this feeling. Additionally, some players were disappointed by less forgiving mechanics, limited character variety, and the removal of features from previous games.
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