Players experience frustration primarily due to the game's steep learning curve, punishing mechanics, and frequent bugs. Common issues include sudden character deaths from minor mistakes (e.g., tripping over fences, infections from injuries), poor multiplayer performance, and inconsistent or glitchy gameplay systems. The lack of developer communication and slow progress on core issues, such as localization problems and broken updates, further exacerbates this emotion.
Excitement stems from the game's immersive and intense survival mechanics, emergent gameplay, and multiplayer chaos. Players enjoy the realism, customization options, and the thrill of surviving against overwhelming odds, such as zombie hordes or resource scarcity. The depth of gameplay, modding potential, and memorable moments with friends in co-op or multiplayer scenarios also contribute to this emotion.
Satisfaction arises from overcoming the game's challenges, learning from mistakes, and achieving small victories like surviving a zombie horde or building a secure base. Players appreciate the game's realism, freedom, and deep mechanics, which reward long-term engagement and mastery. The modding community and developer responsiveness also enhance this sense of accomplishment.
Disappointment is caused by the game's unmet potential, slow development, and lack of polish despite its long Early Access period. Players criticize the absence of key features (e.g., NPCs, vehicle upgrades), repetitive gameplay, and poorly implemented mechanics. The disconnect between the game's realism-focused design and enjoyable gameplay, as well as the lack of meaningful progression or endgame content, further fuels this emotion.
Amusement often arises from the game's chaotic and humorous scenarios, such as dying from absurd mistakes (e.g., forgetting to close a window) or experiencing comical multiplayer interactions (e.g., friendly fire, absurd bugs). Players also find humor in the game's punishing but ridiculous nature, such as using unconventional weapons or surviving improbable situations.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
421,476
Positive
397,04694.2%
Negative
24,4305.8%
Sales estimations
Estimated sales count
25,899,836
Estimated revenue
$517,737,722
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
6590.79%
Estimated copies lost
40,496
Estimated revenue lost
$809,515
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
6650.8%
Avg playtime 1h
6350.8%
Avg playtime 1.1h
> 2h playtime
4,5565.4%
Avg playtime 166.4h
77,82593%
Avg playtime 210.5h
Velocity
review pace
Avg/day
18.9 rev/day
Last 30d
284.1 rev/day
Quarterly
1,613.9 rev/qtr
Days covered
4,419.7 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.
Buyer vs key activations
Share of review volume
83,681 total
Organic purchasers63,34175.7%
Voted up: 94%
Key activations20,34024.3%
Voted up: 92%
Honeymoon vs endgame
Based on hours played
83,681 total
First impression0-2h2,1432.56%
Voted up: 62%
Mid game2-10h13,53116.2%
Voted up: 90%
Late game10-20h10,03112.0%
Voted up: 94%
Endgame20h+57,97669.3%
Voted up: 96%
Steam Deck monitor
Deck vs global sentiment
0.53% of reviews
Deck satisfaction
90.2%
Global baseline 93.8%
440 Steam Deck-tagged reviews out of 421,476 total.