Transport Fever 2

Last updated: 2026-01-06
  • Exceptional modding support enhances gameplay
  • High replayability and engaging logistics focus
  • Historically accurate vehicle details included
  • Clunky and unintuitive UI frustrates players
  • Performance drops in large transport networks
  • Heavy reliance on mods for full experience
Transport Fever 2 header

Emotions

Frustration24%Satisfaction16%Enjoyment8%Excitement8%Disappointment8%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
30,486
Positive
27,55690.4%
Negative
2,9309.6%
Sales estimations
Estimated sales count
2,141,990
Estimated revenue
$85,658,180
Game price
$40
Review → sale ratio
Refund leakage
Refund-intent reviews
912.02%
Estimated copies lost
6,394
Estimated revenue lost
$255,696
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
912%
Avg playtime 0.8h
230.5%
Avg playtime 1h
> 2h playtime
3517.8%
Avg playtime 112.2h
4,05089.7%
Avg playtime 277.2h

Velocity

review pace
Avg/day2 rev/day
Last 30d14.4 rev/day
Quarterly84.3 rev/qtr
Days covered2,218 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
4,515 total
Organic purchasers3,80684.3%
Voted up: 90%
Key activations70915.7%
Voted up: 94%
Honeymoon vs endgame
Based on hours played
4,515 total
First impression0-2h1643.63%
Voted up: 41%
Mid game2-10h76917.0%
Voted up: 85%
Late game10-20h63614.1%
Voted up: 89%
Endgame20h+2,94665.2%
Voted up: 95%
Steam Deck monitor
Deck vs global sentiment
0.44% of reviews
Deck satisfaction
90.0%
Global baseline 90.2%
20 Steam Deck-tagged reviews out of 30,486 total.