Stationeers: Zrilian Species Pack Review Summary

Last updated: 2026-09-22
  • DLC adds playable alien species
  • Deep rewarding engineering gameplay
  • Unique emergent gameplay experience
  • Fun but punishing gameplay loop
  • High replay value and freedom
  • DLC lacks meaningful content
Stationeers: Zrilian Species Pack header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Unique, emergent engineering gameplay is deep, rewarding, fun, and highly replayable despite a punishing loop, but the DLC adds playable alien species while lacking meaningful content.

What players like

Zrilian DLC adds challenge: The Zrilian species introduces a new playable alien that breathes flammable volatiles and exhales nitrous oxide, requiring players to manage different atmospheres and adding significant complexity. This creates a hardcore, punishing gameplay loop that is rewarding for experienced players.

Developers are passionate and supportive: The developers actively engage with the community, listen to feedback, and provide frequent updates, including daily beta patches. Their genuine care and motivation are evident and highly appreciated by players.

Deep and rewarding engineering gameplay: The game offers immense depth with numerous mechanics and systems to master, rewarding creativity, intelligence, and experimentation. It provides brain stimulation through trial and error and is perfect for engineering-minded players.

Unique and emergent gameplay: The game's unique concept, especially with the Zrilian DLC, leads to emergent gameplay such as using exhaled nitrous oxide as rocket fuel or creating explosive atmospheres. This sets it apart from typical games focused on loot drops and cosmetics.

Fun but punishing gameplay loop: The Zrilian character offers an extremely fun experience for those who enjoy punishing loops, similar to a speedrunner's challenge where one mistake can end a run. It is challenging but entirely possible, providing a great sense of accomplishment.

Common complaints

Zrilian starts with oxygen tank: New games always provide an oxygen tank that Zrilian characters cannot breathe, often poisoning or killing them immediately. This makes the intended alien species unplayable without workarounds.

DLC lacks meaningful content: The DLC is described as pointless, unfinished, and not adding much gameplay value, functioning more like a cosmetic skin that increases difficulty. It also feels overpriced for an early access game.

Waste tank autoignites dangerously: Nitrous oxide and volatiles autoignite at 50°C, causing the waste tank or base atmosphere to combust when using welders, heaters, or microwaves indoors. This makes hot environments like Vulcan and Venus extremely hazardous.

Audio warns oxygen incorrectly: The suit warning says 'Oxygen Low' even when the Zrilian is breathing volatiles, with no Zrilian-specific voiceovers. This creates confusing feedback that misleads players about their actual life support.

Zrilian needs volatiles infrastructure: Players must search for volatile ice and set up melting rooms to refill canisters, or they suffocate. The starter kit lacks methane, making even the easiest difficulty brutal for this species.

Gameplay and performance

Zrilian breathes volatiles, exhales N2O: The Zrilian species consumes hydrogen volatiles and exhales nitrous oxide instead of oxygen and carbon dioxide. This fundamental metabolism drives many other gameplay changes.

Gas mishandling causes explosions: Improper handling of gases can lead to explosions, such as breathing mixtures igniting or exhaled N2O autoigniting in tanks. This adds a constant hazard to base management.

DLC adds playable alien species: A DLC introduces a new playable species with unique interactions involving humans and space suits. It changes atmospheric challenges and survival difficulty.

Alien cannot breathe oxygen: The alien character cannot breathe oxygen and requires a different breathable atmosphere. This necessitates separate life support systems and careful base design.

Methane required for alien survival: Some alien characters require methane gas in a tank to survive, adding a new resource dependency. The starter kit notably lacks methane, forcing players to find alternatives.

Owned DLC missing from folder: Despite owning the DLC, it does not appear in the DLC folder. This suggests a detection or registration issue with the game's DLC system.

Persistent error messages appear: Users report constant error messages appearing across the entire screen. This severely disrupts gameplay and indicates stability problems.

Recommendations

General game praise: Reviewers enthusiastically recommend the base game for its creativity, realism, and rewarding gameplay. Phrases like 'genuine gem' and 'buy with eyes closed' highlight strong overall satisfaction.

Extra challenge for veterans: The DLC is frequently recommended for experienced players seeking additional challenge or a different way to play. Reviewers suggest it revitalizes the game for those bored with standard runs.

Recommend Zrilian over Robot: Some reviewers prefer the Zrilian DLC over the Robot DLC, noting that Zrilians are more fun, especially in multiplayer. Others suggest buying the Robot DLC only for specific mechanics like battery life.

DLC not gameplay add-on: One reviewer cannot recommend the DLC as a gameplay addition, suggesting it may not offer substantial content. This contrasts with others who see it as a support mechanism rather than a content expansion.

Buying context

Session length: 7.0h.

Players describe immediate excitement around early-game planning and system setup, with long-term appeal conditional on enjoying complex machinery and automation. Reports are strongly positive, with no evidence of early friction or later decline.

Player profiles

Solo Sandbox Freedom Player: Plays solo for days-long sessions, sets personal goals, and experiments freely without imposed objectives. Motivation: Unrestricted solo sandbox freedom and long-term self-directed play. Stance: buy.

Engineering Physics Builder: Focuses on construction, mechanical detail, and physics-based engineering experiments. Motivation: Designing and building complex systems with realistic physics. Stance: buy.

Challenge-Seeking Veteran: Plans efficient runs, embraces failure-heavy loops, and seeks difficult character challenges. Motivation: Overcoming punishing challenges and optimizing tight, speedrun-like runs. Stance: sale.

Extra review signals

Monetization: The reviews mention paid DLC and broad frustration with industry monetization, but they do not provide direct evidence of in-game purchases, gacha, loot boxes, pay-to-win, battle passes, or a real-money shop. The only concrete monetization reference is traditional paid DLC, which is not MTX by itself and cannot raise the score above 20.

Other review notes

Continuous Developer Updates: Players highlight that the developers are constantly updating and improving the game, including daily beta updates and massive free terrain overhauls. This active development is seen as a positive sign of commitment.

Supporting Developers via DLC: Multiple reviewers purchased the DLC specifically to support the developers' continued work on the game. The DLC is framed as a way to provide financial backing for ongoing development and updates.

Early Access Status Noted: Reviewers point out that the game is in early access and that the DLCs are also for an early access title. This context is mentioned when discussing the game's current state and future potential.

Niche Game, Financial Risk: Stationeers is described as a niche game that exists because the developers took a significant risk and financial hit. This context underscores the passion behind the project.

Compared to Similar Games: The game is compared to other space/survival/engineering games from the last decade. Stationeers is specifically mentioned as a great game in this context.