Mini Healer

Last updated: 2025-11-26

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  • Authentic 2D single-player healer experience.
  • Extensive character build customization options.
  • Complex, challenging boss mechanics.
  • Perceived developer abandonment; Early Access stalled.
  • Healer role becomes grind-heavy.
  • Lacks general polish and quality of life.
Mini Healer header

Emotions

Satisfaction18%Enjoyment14%Disappointment12%Frustration7%Excitement5%
Reviews
(sample size)
212
Helpful reviews
82%
Unhelpful reviews
17%
Protest reviews
1%
Positive points
560
Negative points
222
Gameplay points
241
Perf. points
1
Rec. points
76
Misc points
106

Sentiment ร— Playtime

review counts
BucketNegPos
โ‰ค 2h playtime
166.8%
Avg playtime 1.1h
52.1%
Avg playtime 1.3h
> 2h playtime
6828.8%
Avg playtime 18.8h
14762.3%
Avg playtime 46.4h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.5 rev/day
Quarterly8.9 rev/qtr
Days covered2,036.4 days
Point
Highly enjoyable and great value.
Description
Players consistently found the game to be fun, entertaining, and well worth its low price point. Many reviewers praised the significant amount of content provided for the cost, enjoying both the initial and mid-game experiences thoroughly.
Importance
97%
Authentic single-player healer experience.
Description
The game uniquely and successfully delivers a deep healer-centric RPG experience, frequently drawing positive comparisons to MMO raid healing without the associated frustrations. Players appreciate focusing purely on healing and strategy, free from issues like uncooperative teammates or excessive grinding.
Importance
92%
Extensive build customization.
Description
Reviewers lauded the extensive skill trees, diverse talent systems, and varied gear combinations, which together enable immense character customization and diverse build archetypes. This depth significantly enhances replayability and allows for strategic adaptation to different in-game challenges.
Importance
57%
Challenging and unique boss fights.
Description
The game features well-designed boss encounters with distinct mechanics that demand strategic thinking and precise execution. Overcoming these puzzle-like battles provides a strong sense of accomplishment, reminiscent of complex MMO raid bosses.
Importance
32%
Surprisingly complete for Early Access.
Description
Despite being an Early Access title, many players found the game to be remarkably complete, polished, and largely bug-free. It exceeded expectations by offering a full and satisfying experience, often feeling more finished than many AAA titles at launch.
Importance
24%
Familiar dungeon feel with good AI.
Description
Players appreciated the game's familiar dungeon crawling experience and its non-'brain dead' AI teammates, which allowed for reliable group play. The pixel art style also received positive feedback, with some comparing the item and rune systems to a pixelated Diablo/Path of Exile hybrid.
Importance
9%
Replayable roguelite endgame.
Description
The inclusion of a roguelike mode (Tower Mode) unlocked after completing the main story provides significant additional replayability. This mode offers continuous fun through choices of spells, talents, blessings, and curses at the end of each level, encouraging diverse runs.
Importance
8%
Efficient gear farming system.
Description
The game provides a satisfying and relatively easy gear farming experience, allowing players to efficiently acquire desired equipment. This is facilitated by continuous 5-boss dungeons and the option to farm any specific boss for targeted drops.
Importance
6%