
Sentiment ร Playtime
review counts| Bucket | Neg | Pos |
|---|---|---|
| โค 2h playtime | 166.8% Avg playtime 1.1h | 52.1% Avg playtime 1.3h |
| > 2h playtime | 6828.8% Avg playtime 18.8h | 14762.3% Avg playtime 46.4h |
Velocity
review pace| Avg/day | 0.1 rev/day |
| Last 30d | 0.5 rev/day |
| Quarterly | 8.9 rev/qtr |
| Days covered | 2,036.4 days |
| Point | Description | Importance |
|---|---|---|
Highly enjoyable and great value.
| Players consistently found the game to be fun, entertaining, and well worth its low price point. Many reviewers praised the significant amount of content provided for the cost, enjoying both the initial and mid-game experiences thoroughly. | 97% |
Authentic single-player healer experience.
| The game uniquely and successfully delivers a deep healer-centric RPG experience, frequently drawing positive comparisons to MMO raid healing without the associated frustrations. Players appreciate focusing purely on healing and strategy, free from issues like uncooperative teammates or excessive grinding. | 92% |
Extensive build customization.
| Reviewers lauded the extensive skill trees, diverse talent systems, and varied gear combinations, which together enable immense character customization and diverse build archetypes. This depth significantly enhances replayability and allows for strategic adaptation to different in-game challenges. | 57% |
Challenging and unique boss fights.
| The game features well-designed boss encounters with distinct mechanics that demand strategic thinking and precise execution. Overcoming these puzzle-like battles provides a strong sense of accomplishment, reminiscent of complex MMO raid bosses. | 32% |
Surprisingly complete for Early Access.
| Despite being an Early Access title, many players found the game to be remarkably complete, polished, and largely bug-free. It exceeded expectations by offering a full and satisfying experience, often feeling more finished than many AAA titles at launch. | 24% |
Familiar dungeon feel with good AI.
| Players appreciated the game's familiar dungeon crawling experience and its non-'brain dead' AI teammates, which allowed for reliable group play. The pixel art style also received positive feedback, with some comparing the item and rune systems to a pixelated Diablo/Path of Exile hybrid. | 9% |
Replayable roguelite endgame.
| The inclusion of a roguelike mode (Tower Mode) unlocked after completing the main story provides significant additional replayability. This mode offers continuous fun through choices of spells, talents, blessings, and curses at the end of each level, encouraging diverse runs. | 8% |
Efficient gear farming system.
| The game provides a satisfying and relatively easy gear farming experience, allowing players to efficiently acquire desired equipment. This is facilitated by continuous 5-boss dungeons and the option to farm any specific boss for targeted drops. | 6% |