Pocket Rogues Review Summary

Last updated: 2026-09-06
  • Highly praised and recommended
  • Great time killer
  • Stylish and pleasant graphics
  • Lack of content variety
  • Excessive grinding and repetition
  • Co-op mode broken or missing
Pocket Rogues header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Highly praised and recommended as a great time killer with stylish, pleasant graphics, though it lacks content variety, has excessive grinding and repetition, and its co-op mode is broken or missing.

What players like

Game is highly praised: Players consistently describe the game as great, captivating, and a masterpiece, highlighting its engaging gameplay and overall quality. This cluster represents the strongest overall positive sentiment.

Great time killer: Many players find the game enjoyable and a good way to pass time, with engaging gameplay that can absorb them for hours. It is seen as a fun and easy way to spend leisure time.

Stylish and pleasant graphics: Players appreciate the game's stylish art style and cool graphics, which contribute to the overall positive experience. The visuals are considered a strong point.

Common complaints

Lack of content variety: Players note that there is little content, limited variety in items, dungeons, and enemies, and that the game becomes repetitive after unlocking all dungeons. The lack of diverse content reduces long-term engagement.

Excessive grinding and repetition: The game is described as incredibly grindy and repetitive, with long progression even when purchasing currency. Runs become monotonous, and the grind is required for upgrades, leading to player fatigue.

Co-op mode broken or missing: Players state that the advertised online co-op is not playable, lacks boss fights, and is full of bugs. Some mention it has been in beta for years and the developer has disowned it, making the feature effectively non-functional.

Buggy and incomplete game: The game is described as buggy and incomplete, with many bugs, including crashes, black screens, and issues that were supposedly fixed. Some bugs are critical, such as losing loot or being unable to find the camp.

Difficulty spikes and unfair deaths: Players encounter sharp difficulty spikes with elite enemies that can one-shot them, and some boss attacks take half HP even with good armor. This makes the game punishing and frustrating, especially early on.

Gameplay and performance

Roguelike dungeon crawler: The game is consistently described as a roguelike or roguelite dungeon crawler with top-down action and hack-and-slash elements. This core genre identity is the most frequently mentioned aspect.

Leveling and progression systems: The game features a leveling system, upgrade system, and overall progression mechanics. Players can level up and push through dungeons, with gold and skill points retained after death for character improvement.

Multiple character classes: Players can choose from six distinct classes, including Warrior, Archer, Mage, Hunter, Berserker, and Necromancer, each with unique play styles. The Necromancer class with summoning abilities is specifically mentioned.

Co-op and multiplayer modes: Players highlight the availability of co-op and multiplayer modes, including split-screen and online play for up to four players. The co-op mode is noted as being in beta.

Action RPG elements: The game blends roguelike mechanics with action RPG elements, including role-playing aspects and character progression. This hybrid genre is a key selling point.

Runs well on old hardware: Players report the game runs comfortably on very old laptops and low-spec PCs, even maintaining 60 FPS on high settings. This indicates good optimization for older systems.

Performance degrades over time: Some players experience FPS drops after long play sessions, suggesting potential memory leaks or thermal throttling issues. This is a common but specific complaint.

Recommendations

Game is recommended overall: Many reviewers explicitly recommend the game, citing it as worth buying and playing. This positive sentiment is consistent across multiple clusters.

Recommended for roguelike fans: Reviewers highlight the game as a quality roguelike, appealing to genre enthusiasts. It is described as a must-have for roguelike lovers.

Worth buying on sale: Some reviewers advise purchasing the game at a discounted price, indicating it offers good value when on sale. This is a common recommendation for cost-conscious players.

Buying context

Session length: 3.0h.

Pocket Rogues is fun and addictive initially, but becomes repetitive and shallow after unlocking all dungeons, leading to a drop in enjoyment.

Friction: steep learning curve; initial struggle with enemy encounters; resource management; understanding optimal progression paths.

Player profiles

Grind Enthusiast: Grinds for permanent upgrades, experiments with builds, and enjoys the addictive loop of dungeon runs. Motivation: Rewarding progression and loot grind. Stance: buy.

Co-op Comrade: Focuses on split-screen and online co-op, values class diversity, and tolerates jank for the social experience. Motivation: Playing with friends via co-op modes. Stance: sale.

Roguelike Connoisseur: Explores different classes, appreciates environmental variety, uses world map and endless mode for extended play. Motivation: Genre variety and meta progression in roguelike structure. Stance: buy.

Other review notes

Active development and updates: The developer is frequently praised for fixing bugs, adding new content, and releasing constant updates. This active support is seen as a strong positive, though some note updates are rare or add new bugs.

Cross-platform progress and availability: Players appreciate that the game supports cross-platform progress between phone and PC, and is available on mobile, Steam, and PC. This flexibility is highlighted as a positive feature.

Comparisons to other games: Reviewers frequently compare the game to titles like Diablo, Rogue Legacy, Hero Siege, and Gauntlet, often noting similarities in gameplay or style. These comparisons help set expectations.

Mobile origin and port: Many reviews note that the game originated on mobile and was later ported to PC, with some calling it a mobile port. This background is frequently mentioned, sometimes positively and sometimes neutrally.

Early access and beta status: The game is in early access or beta, with some noting it has been in early access for 8 years. Despite this, many feel it seems quite complete, while others mention co-op is still in beta.