The game features a highly detailed and satisfying gore system, with realistic dismemberment and physics. The FLESH system allows for creative and brutal zombie destruction, with visceral feedback and impressive visual effects. Many reviewers compare the gore favorably to other zombie games like Dying Light and Left 4 Dead 2.
The game is praised for its impressive graphics, art style, and optimization, especially the detailed environments and lighting. Reviewers note the game runs smoothly on various hardware configurations and is visually appealing, surpassing its predecessor in graphical fidelity. Some compare the graphics to a tourism simulator.
The game features an engaging story with well-developed characters and humorous dialogue. Side quests are well-integrated and offer interesting stories, adding depth to the game world. The DLCs, especially Haus, offer unique and enjoyable experiences.
The combat system is fluid, engaging, and satisfying, with impactful hits and responsive controls. A wide variety of melee weapons offer varied attacks and unique characteristics, making combat feel weighty and rewarding. The game provides a good sense of impact and weight during combat.
The game offers a wide variety of weapons and upgrades, encouraging experimentation with different loadouts and playstyles. Players can modify weapons with elemental effects and combine them with environmental hazards for creative combat scenarios. The weapon modification system is well-designed and adds depth to the gameplay.
Negatives:
The story is generic, short, and uninspired, often feeling incomplete with a rushed ending. Many quests are repetitive fetch tasks with uninteresting characters, and the narrative lacks depth, failing to capture the spirit or innovation of previous titles. Some reviewers felt the story was worse than previous entries in the series.
The game world feels linear and restricted, lacking a true open-world experience. Exploration is limited by inaccessible areas, repetitive level design, and a lack of meaningful environmental interaction. The absence of features like parkour and vehicles further diminishes the sense of freedom.
The game suffers from unbalanced difficulty, with enemies often feeling like damage sponges or dealing excessive damage. Level scaling and enemy respawns contribute to a sense of artificial difficulty and make combat feel tedious. Some reviewers noted the game was too easy, while others found it too hard.
Multiplayer functionality is problematic, with frequent connection issues, limited player counts, and a lack of cross-play. The requirement to use the Epic Games Launcher and link accounts adds further inconvenience. Some reviewers were unable to play with friends due to these issues.
The game suffers from immersion-breaking issues such as rapid zombie respawns and disappearing corpses. These issues make exploration feel pointless and combat feel repetitive. Some reviewers noted that zombies would spawn directly in front of the player.
Gameplay:
The game emphasizes brutal melee combat against diverse zombie types. Dismemberment and gore are prominent features, with weapons and environmental elements adding variety to encounters. Strategic use of dodges, blocks, and elemental weaknesses is crucial for survival.
Players scavenge for parts to craft and modify weapons with elemental effects. Weapon durability requires frequent repairs at workbenches. Environmental interactions, like electrified water, can be used strategically against zombies.
The game features standard zombie game mechanics, such as quests, looting, and crafting. Some reviewers found these elements uninspired or too similar to other zombie games like Dying Light. The game lacks innovation in its core gameplay loop.
The game uses a card-based system for skills and character progression. This system allows for build customization and experimentation. However, some reviewers found the card system tedious or underwhelming compared to traditional skill trees.
The game's difficulty relies on timing dodges and blocks. Successful dodges or blocks allow for counter-attacks and execution moves. The game allows players to cancel actions to block, which prevents frustration.
Performance:
Some players experience technical issues such as stuttering, crashes, frame rate drops, and lag, particularly in co-op mode or during specific in-game moments. A recurring issue involves shader compilation on every launch, which can lead to initial stuttering. Some crashes are tied to specific events like boss fights or using overlays.
A significant number of users report that the game recompiles shaders every time it is launched. This process can be time-consuming and may result in stuttering until completed.
Reviewers have praised the game's sound design, noting the pleasant soundtrack, enhanced ambient sounds, and satisfying bone-crunching effects. The overall sound design is described as polished and crisp, contributing positively to the gaming experience.
Players have reported encountering few bugs during their gameplay experience. Any bugs that do occur are generally minor and do not significantly impact the overall experience.
Some players have reported minor issues with zombie behavior, such as pathfinding problems where zombies get stuck or react unexpectedly. Additionally, occasional ragdoll bugs occur upon zombie death, though these do not significantly impact gameplay.
Recommendations:
The game is praised for providing enjoyable, gory, and over-the-top zombie-slaying action. Many reviewers recommend it for players seeking mindless fun and stress relief. The game knows what it is and delivers on that promise.
Many reviewers highly recommend playing the game in co-op mode with friends. The co-op experience enhances the fun and enjoyment, making it a key factor in the game's appeal. Some reviewers suggest the game is exclusively for co-op.
Several reviewers compare the game to the Dying Light series, with mixed opinions. Some reviewers prefer Dying Light, citing its superior story, progression, and combat. Others find this game to be a refreshing alternative or even better than Dying Light 2.
Many reviewers express disappointment with the game, citing various flaws such as a weak story, technical issues, and a lack of depth. Some reviewers strongly advise against buying the game, while others suggest it's only worth considering at a significant discount. Some reviewers mention review bombing.
Many reviewers suggest waiting for a sale before purchasing the game. While the game is enjoyable, it may not be worth the full price, especially considering its length and potential flaws. Purchasing it at a discounted price is often recommended to maximize value.
Miscellaneous:
The game features a B-movie style story that is not particularly deep or groundbreaking, but is generally considered fun and goofy. The narrative embraces its campy nature, focusing more on providing a backdrop for zombie killing than delivering a serious plot.
While enjoyable as a zombie-killing game, some feel it doesn't capture the essence of the original Dead Island. The characters may not be as memorable, and the game structure is not open world, featuring loading screens between zones.
The game includes a mix of substantial and cosmetic DLCs, with the former expanding on esoteric aspects of the story. Players can expect around 35 hours of gameplay for the main story, with additional content available through the DLCs.
The game had a notoriously long and troubled development, lasting over a decade and involving multiple studios. Dambuster Studios is credited with finally bringing the game to release after this extended period.
The environment feels like an afterthought, with many potentially interactable elements being non-interactive. The reviewer feels the game suffers from "Idea Vomit".