Steel Crew

Last updated: 2026-01-12
  • Highly praised immersive VR tank simulation
  • Realistic tank controls and physics mechanics
  • Accessible non-VR gameplay option included
  • Dead multiplayer population limits online play
  • Severely limited content and unfinished state
  • Inactive development with persistent bugs
Steel Crew header

Emotions

Frustration22%Disappointment17%Hope14%Excitement12%Satisfaction6%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
603
Positive
49682.3%
Negative
10717.7%
Sales estimations
Estimated sales count
43,105
Estimated revenue
$646,144
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
2315.54%
Estimated copies lost
1,644
Estimated revenue lost
$24,644
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
2315.5%
Avg playtime 0.6h
3926.4%
Avg playtime 1h
> 2h playtime
85.4%
Avg playtime 11.1h
7852.7%
Avg playtime 8h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.1 rev/day
Quarterly7.1 rev/qtr
Days covered1,535.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
148 total
Organic purchasers12987.2%
Voted up: 78%
Key activations1912.8%
Voted up: 89%
Honeymoon vs endgame
Based on hours played
148 total
First impression0-2h9161.5%
Voted up: 74%
Mid game2-10h4631.1%
Voted up: 91%
Late game10-20h85.41%
Voted up: 63%
Endgame20h+32.03%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 79.1%
0 Steam Deck-tagged reviews out of 603 total.