
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Despite its visually appealing graphics, unique identity, and atmospheric music, the game suffers from repetitive gameplay, clunky controls, and abrupt unsatisfying endings.
Graphics are visually appealing: Players consistently praise the game's graphics and presentation, noting they are pleasant, well-designed, and beautiful despite simplicity. The visuals are a standout positive aspect across multiple reviews.
Game has unique identity: Players describe the game as having a memorable identity and being very interesting, with a unique and fun quality that sets it apart. This distinctiveness is a key positive point.
Exceeds player expectations: Reviewers note the game is a lot more fun than expected and can be very good or very fun. The game positively surprises players who may have had low initial expectations.
Music enhances atmosphere: The music is praised as good and creating a perfect atmosphere, though one reviewer found it merely okay. Overall, the soundscape contributes positively to the experience.
Game is well-crafted: Reviewers call the game nice, nicely crafted, and excellent, indicating high overall quality. The craftsmanship is a notable positive aspect.
Gameplay is repetitive and monotonous: A common complaint is that missions, levels, and gameplay loops become repetitive quickly, leading to boredom and a lack of variety. The game is often described as dull and mind-numbingly repetitive.
Endings are abrupt and unsatisfying: Multiple reviews criticize the game's endings as short, rushed, and anti-climactic, with some noting a cliffhanger that leaves the story incomplete. The lack of reward and clarity makes the conclusion disappointing.
Controls are clunky and difficult: Players frequently mention awkward, cumbersome controls that make the game harder and less enjoyable, especially at the start. The controls are described as unintuitive and even bizarre, requiring time to get used to.
Game difficulty is poorly balanced: Reviews note that the game can become incredibly hard and unforgiving, with balance issues between players and enemies. The difficulty spikes quickly, making the experience frustrating rather than challenging.
Weapons and armor are weak: Players complain that weapons overheat too quickly and are pathetically weak, while armor is ineffective, especially against rear attacks. This makes combat feel underpowered and unsatisfying.
Bipedal walker manual control: The game features a bipedal walker where each leg is controlled separately, requiring deliberate steps and manual walking cycles. This unique control scheme is a core mechanic, with players using different buttons or sticks for each leg.
Story choices and endings: The game features a story campaign with decisions that affect the narrative, including choices of sides and multiple endings. Players can side with different factions, leading to varied outcomes.
Mech controls are deliberate: The mech controls are intentionally designed to be difficult and deliberate, offering a challenging piloting experience. While some find them intuitive, the overall design emphasizes careful management of movement.
Weapon variety and reloads: The game features a variety of weapons, including machine guns, cannons, rocket launchers, and death rays, some with reload mechanics. Players can select and change weapons before missions.
Mission objectives vary: Missions include eliminating all enemies, avoiding crushing people, and not stepping on certain objects. These varied objectives keep gameplay engaging and test different skills.
Runs well on Linux: The game performs well under Linux Ubuntu 21.10, even with the open-source Nouveau driver for Nvidia cards. This indicates good compatibility and performance on Linux systems.
Smooth frame rate: Players report a smooth frame rate, indicating stable performance without significant stuttering or drops. This contributes to an enjoyable gaming experience.
Price concerns and sale recommendations: Many reviewers feel the game is not worth its full price but is acceptable when discounted. They recommend waiting for a sale or buying at a low price to get fair value.
Mixed overall recommendations: Several reviewers give general positive recommendations, encouraging others to try the game, while a few explicitly do not recommend it. The overall sentiment is cautiously positive but not universal.
Niche appeal for mech fans: The game is strongly recommended for enthusiasts of mech games, stompy robots, and walker pilot fantasies. It appeals to a specific audience that enjoys giant war machines and power fantasies.
Not for everyone: Reviewers note that the game will not appeal to all players, and some may find it frustrating or not to their taste. It is best suited for those with specific interests in unusual mechanics and settings.
Difficulty and control tips: Reviewers suggest playing on easy or arcade mode due to large enemy numbers, and warn about potential arm strain from controls, recommending short play sessions. They also provide specific gameplay tips for managing oxygen and combat.
Community fair range: $3.00 - $7.00.
Game completion: 6.0h.
Story completion: 4.3h.
Session length: 12.1h.
The game is enjoyable initially but quickly becomes repetitive and tedious, leading to a drop in fun.
Friction: repetitive gameplay; tedious controls; steep learning curve; difficulty spikes; boring missions; slow pacing.
Mech Power Fantasy Enthusiast: Focuses on combat and weapon variety, often plays through on higher difficulties, and may replay for achievements. Motivation: To experience the thrill of piloting a powerful mech and destroying enemies with heavy weaponry. Stance: buy.
Hardcore Challenger: Plays on Hardcore, optimizes cooldowns and energy usage, and experiments with turbo/rest modes to manage resources. Motivation: To master the game's complex mechanics and overcome the unforgiving challenge of Hardcore mode. Stance: buy.
Casual Arcade Player: Plays on Arcade or easy difficulty, ignores optional survival mechanics, and prioritizes a relaxed experience. Motivation: To enjoy the game without the pressure of hardcore mechanics, focusing on accessible and straightforward fun. Stance: buy.
Steam Deck: The user feedback focuses on gameplay issues such as off-screen enemy attacks and unconventional controls, but there is no evidence of technical barriers like external launchers, small text, crashes, or anti-cheat errors. A positive Linux compatibility review suggests the game runs natively on Linux, which is a strong indicator for Steam Deck playability. The main concerns are design-related rather than technical, so the overall friction is low.
Story heavily inspired by Avatar: Multiple reviews note the game's plot closely mirrors the movie Avatar, including the human ending and the hero joining the enemy. This comparison is the most frequent theme across clusters.
Gameplay compared to AT-ST: Players frequently compare the gameplay to piloting an AT-ST from Star Wars, often in the context of fighting Ewok-like natives. This comparison appears in several clusters, indicating a strong gameplay identity.
Short game length: Several reviews mention the game is short, lasting only a few hours or a couple of evenings. This is a common criticism, with some noting it can be completed in 3-4 hours.
Developer and publisher details: The game is developed by Tequilabyte Studio and published by Games Operators and PlayWay S.A. Some reviews also mention the developer's lack of updates and unlikely future support.
Comparison to mobile and flash games: Some reviews compare the game to mobile or flash games, noting its simple content and controls. This suggests a perception of it being a casual or low-budget title.