Players are frustrated primarily due to the game's high complexity and lack of guidance, making it difficult to understand mechanics and progress. Frequent bugs, crashes, and poor optimization further exacerbate the frustration, along with a steep learning curve and repetitive tasks that feel tedious.
Players express disappointment with the game's storyline, character development, and overall gameplay experience. The lack of engaging content, repetitive tasks, and poor execution of complex systems contribute to this sentiment. Additionally, the feeling of wasted effort and unmet expectations in gameplay depth and enjoyment are significant factors.
Players are angry due to persistent bugs, poor game design, and lack of support or updates. The frustration with combat mechanics, character designs, and storyline issues also contribute to this anger. The feeling of being outmatched by stronger enemies and the lack of clear guidance further intensify this emotion.
Players find satisfaction in the game's depth, complexity, and the richness of its content. The continuous updates, improvements, and the high level of implementation contribute to a fulfilling gaming experience. Mastering the game's mechanics and combat also brings a sense of achievement.
Players are excited about the game's unique gameplay experience, story creation, and the anticipation of future updates and content. The cultural and mythological elements, along with the upcoming full release, add to the excitement. The high freedom and immersive storyline also generate enthusiasm.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
61,899
Positive
43,45170.2%
Negative
18,44829.8%
Sales estimations
Estimated sales count
4,068,633
Estimated revenue
$81,331,974
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
271.34%
Estimated copies lost
1,775
Estimated revenue lost
$35,482
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
271.3%
Avg playtime 1.1h
170.8%
Avg playtime 0.8h
> 2h playtime
65532.5%
Avg playtime 162.8h
1,31665.3%
Avg playtime 328.6h
Velocity
review pace
Avg/day
0.7 rev/day
Last 30d
5.7 rev/day
Quarterly
38 rev/qtr
Days covered
2,706 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.