看你m看,赶紧买

Fast read on revenue risk and the loudest complaints.
~$1,435 per month
Modeled from refund-intent reviews
Design · 3 mentions · 31.7% of risk
Weighted by refund risk
Steam review mix, revenue model, and refund leakage.
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts| Bucket | Neg | Pos |
|---|---|---|
| ≤ 2h playtime | 120.5% Avg playtime 0.9h | 1014.3% Avg playtime 1.3h |
| > 2h playtime | 341.5% Avg playtime 48.3h | 2,18893.7% Avg playtime 35.4h |
Velocity
review pace| Avg/day | 1.3 rev/day |
| Last 30d | 25.7 rev/day |
| Quarterly | 52.3 rev/qtr |
| Days covered | 1,746.1 days |
Buyer mixes, lifecycle phase, and Steam Deck signals.
Normalized churn drivers sized by volume; click to inspect a cluster.
Voice signal (verbatim trimmed)
怎么能难成这样?
Highest-upvoted negative posts threatening churn.
看你m看,赶紧买
- 多人谱很难兼顾多种节奏 - 人声提示很讨厌,干扰节拍 - 感谢官方添加了中文语音,但第3幕老大爷操着一口小年轻口音还是让我出戏了,浑身难受 - 目前打到了4-2懒得打下去了,难度曲线很不合理 - 没有曲线平滑的供练习的关卡,玩家想练习只能重复挑战之前的关卡,容易腻味;而且如果本身就是打不过去的关卡,打着更让人心烦 - 难度选项不是我想要的,一般来说不同难度代表了不同的曲谱密度,简单难度下音符更稀疏,困难难度音符更密集,标准难度则位居其中。这游戏倒好,给个简单难度和极简难度(只要按键就能过)。游戏机制真的决定了开发做不了常规的难度模式吗? - 演出式对话不能跳过,每次重打关卡都要被迫重新看一遍 - 剧情不感冒,这个实习生真倒霉,又没有工资又要天天加班被迫出差,还要看那些一点都不感兴趣的NPC在那里你侬我侬
Just update and played 6-2 and GET TRIGGERED. If one have any trauma about power, overtime-work and pressure, just stop at 6-1. You have been warned. So 10/10, but downvote May restart playing ADOFAI
I returned this game after 10 minutes of playing it. I had watched the trailer and it had this guy talking to the rhythm and there was dub step music and high energy, the trailer said everything was in game and I thoguht that sounded great. I bought the game and installed it and nothing could be farther from the truth, the game has no dub step, no electronic, no rave no nothing, no energy. It's a slow paced game with generic RPG background music and you press a button to match the boring uninspi…
좆같게 그냥 박자 좆같다
案の定、後半になるほどリズムを取るのに曲が必死に邪魔をする構成になっていました。 ストーリーも意味不明かつ重すぎるのでストレスでしかありません。少なくとも自分には蛇足としか感じられませんでした。