Players felt satisfied by the game's engaging story, beautiful art style, and relaxing atmosphere. The well-implemented crafting and collecting systems, along with intuitive gameplay and a sense of achievement, contributed to a fulfilling experience. Many appreciated the game's length, lack of excessive grind, and overall high quality, making it perfect for unwinding.
Enjoyment stemmed from the game's charming witchy theme, unique art style, and witty dialogue. Players found pleasure in exploring diverse environments, collecting ingredients, and the overall cozy, stress-free gathering and crafting loop. The engaging narrative and interesting characters also contributed significantly to a fun and captivating experience.
Frustration primarily arose from repetitive tasks, excessive backtracking for resources, and a grindy late-game crafting system. Players found the constant back-and-forth movement across the map tedious and the need to re-collect items due to bugs or insufficient gathering annoying. Game-breaking glitches and clunky controls also contributed to this negative emotion.
Disappointment was often linked to the game's repetitive gameplay loop, particularly for those not keen on extensive crafting and farming. Players also expressed dissatisfaction with the story's pacing, predictable plot twists, and an abrupt or unsatisfying ending. Technical issues like corrupted save files and a perceived lack of depth or replayability further fueled this emotion.
Joy was frequently expressed due to the game's cute art style, fun story, and enjoyable grind, especially for collectors. Players loved immersing themselves in the unique atmosphere, discovering new stories, and the overall visually stunning and captivating experience. The humorous elements and the ability to role-play as an old witch also brought significant delight.
Verdict
Mostly positive
Summary
Positive 87% · Negative 13%. Score: 13 / 100
Positives:
The game's characters, particularly the protagonist Witch, were widely loved for their unique personalities, wit, and humor. Players enjoyed the diverse cast, engaging dialogue, and the Witch's snarky, no-nonsense demeanor, which added significant charm and depth to the narrative.
Players overwhelmingly enjoyed the game's fun, addictive, and relaxing gameplay loop, often highlighting its cozy atmosphere, intuitive mechanics, and satisfying progression. Many found it a perfect stress-free escape, with some even replaying it or wishing they could experience it for the first time again.
The game's story was highly praised for its intriguing, well-written, and often dark fairytale themes, blending folklore with humor and unexpected twists. Players appreciated the depth, emotional resonance, and clever subversion of classic tales, making the narrative a compelling aspect of the experience.
The game's soundtrack and sound effects were consistently praised for being beautiful, atmospheric, and perfectly fitting the game's themes and locations. The music was described as gentle, calming, and evocative, enhancing the overall immersive experience.
The game's visual presentation, characterized by its storybook, hand-drawn, and often gothic or fairytale-inspired art style, received immense praise. Players found the graphics beautiful, charming, whimsical, and visually stunning, contributing significantly to the game's unique atmosphere and appeal.
Negatives:
Players consistently report that the core gameplay loop, heavily reliant on resource gathering, crafting, and constant backtracking, becomes monotonous and boring. This repetition makes the game feel like a chore rather than an enjoyable experience, significantly impacting replay value.
The game's ending is frequently described as rushed, anticlimactic, and predictable. Many players felt it lacked depth, failed to provide a satisfying conclusion, or mishandled character arcs, leaving them disappointed and wishing for more content or a clearer resolution.
Some players believe the game's content and overall experience do not justify its price point. This sentiment is often linked to the perceived short length, repetitive gameplay, and lack of depth, making it feel like a poor investment.
Several players encountered game-breaking bugs, glitches, and performance issues, including crashes and progression blockers. The lack of recent updates suggests these issues may be unaddressed, leading to frustration and a perception of abandonment.
Players feel the game offers too much guidance, explicitly telling them what to do and removing opportunities for discovery, puzzles, or player agency. This linearity and lack of intellectual challenge contribute to a less engaging experience.
Gameplay:
The primary gameplay loop revolves around collecting a vast array of resources and crafting them into various items, spells, and tools. This system is central to progression, quest completion, and unlocking new areas, often requiring players to create intermediate items for more complex recipes.
The game offers a straightforward, easy-to-learn experience with minimal challenge, no complex puzzles, and a linear progression. It's designed for casual play sessions, often described as relaxing, and can be completed in approximately 10-15 hours.
The main narrative centers on collecting 12 souls, which are tied to individual quests and stories. These quests often involve helping various characters and setting things right within a dark fairytale world.
A significant portion of the gameplay involves repetitive fetch quests and extensive backtracking across different areas to gather specific ingredients. Players often need to revisit locations multiple times to collect materials for chained crafting recipes, which can sometimes feel grindy.
Players embody an old, eccentric, and often grumpy witch who has lost her memories. She is bound by a mysterious contract with a talking black goat, compelling her to collect souls to fulfill her end of the bargain.
Performance:
Many players experienced a game free of significant bugs or glitches, contributing to a smooth gameplay experience. While a couple of minor bugs were noted, they were not game-breaking.
Players report the game runs exceptionally well on the Steam Deck, with smooth performance and no major issues. However, some noted that battery life was shorter compared to other games.
The game offers good support for controllers, with players confirming it is playable and functions well on Windows. This includes options for control remapping.
Some English translations are incomplete, but this did not significantly impact the gameplay experience. This is a minor point that could be improved.
A recent update was released, which might address any existing issues. This suggests ongoing developer support and potential improvements.
Recommendations:
The game strongly appeals to players who enjoy cozy, relaxing, story-driven experiences with a focus on collecting, crafting, and fetch quests. It is not recommended for those seeking action, complex puzzles, or fast-paced gameplay, as it involves significant backtracking and repetitive resource gathering.
While some players expressed a desire to replay the game or revisit its world, others considered it a one-time playthrough experience. This indicates varied opinions on its long-term engagement beyond the initial completion.
Many players thoroughly enjoyed the game, praising its relaxing nature, art style, and story. A significant portion expressed a desire for sequels or more content from the developers, indicating a strong positive reception.
While some found the game worth full price, a common recommendation is to purchase it during a sale. This suggests that while enjoyable, its value proposition is enhanced by a discount, especially for those unsure about the gameplay loop.
To mitigate the repetitive nature of collecting and crafting, players suggest playing in shorter sessions or tackling a few quests at a time. This approach helps maintain enjoyment and prevents burnout.
Miscellaneous:
Players generally agree the game offers a concise experience, with most playthroughs ranging from 8 to 15 hours. This length is often considered appropriate and manageable, making it suitable for shorter gaming sessions.
Players express interest in future updates or DLC that could expand the main storyline, add more complex crafting, or introduce features like house improvements and animal husbandry.
The game features easy achievements, with a low difficulty rating and no bugged or complex collection tasks. Players can achieve 100% completion in a single playthrough.
Based on limited and low-quality feedback, some players found the game's explanations irritating or gave up halfway through. These are individual preferences and not widespread issues.
Players were surprised by the game's ending and curious about its intended message. There's also a suggestion for an in-game feedback field to capture player thoughts during development.