Players experienced frustration primarily due to clunky controls, inconsistent hitboxes, and poorly designed boss encounters, often featuring unfair mechanics, excessive health, or environmental hazards. The 'Sacrifice' system, which makes the player weaker, also contributed significantly to this emotion, as did various bugs and audio issues.
Disappointment stemmed from the game failing to meet expectations, particularly as a 'Souls-like' title. Players felt the combat system lacked depth and satisfaction, content was scarce, and overall design choices were flawed or unoriginal. The game's short length, unpolished state, and perceived lack of innovation also contributed to this sentiment.
Satisfaction was derived from overcoming the game's challenges, particularly well-designed and unique boss fights. Players appreciated the game's art style, music, and the innovative 'Sacrifice' mechanic. The overall quality for an indie title and the feeling of accomplishment after mastering difficult encounters also contributed to positive experiences.
Excitement was generated by the game's challenging adventure, unique mechanics like the weakening system, and the anticipation of new boss designs. Players enjoyed the 'boss rush' format and the ability to play aggressively without death penalties, leading to a desire to continue playing and recommend the game.
Anger arose from perceived unfair boss mechanics, unbalanced challenges, and overall poor game design choices. Players expressed strong negative feelings towards specific boss encounters and the game's general quality, sometimes describing it as 'torture' or 'disgusting'.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.