Players experience satisfaction primarily due to the game's deep strategic mechanics, faithful adaptation of the Battletech tabletop experience, and high replayability. The turn-based combat, mech customization, and mod support (e.g., BTA3062) enhance the tactical depth and longevity of the game, making it feel rewarding and worth the investment.
Frustration stems from technical issues like poor optimization, frequent crashes, and memory leaks, as well as gameplay mechanics such as arbitrary difficulty, high miss rates, and clunky UI/UX. Players also express dissatisfaction with repetitive missions, unfair AI behavior, and bugs that disrupt progression or ruin campaigns.
Excitement is driven by the game's nostalgic yet modern take on Battletech, the sheer variety of weapons and mech customization, and the transformative impact of mods like RogueTech. Players enjoy the tactical depth, explosive combat, and the potential for discovering new strategies or loadouts, which keep the experience fresh and engaging.
Disappointment arises from unmet expectations regarding visuals, story depth, and gameplay variety. Players criticize the lack of developer support, missing content (e.g., Clans), and performance issues that hinder enjoyment. The game's slow pacing, repetitive missions, and failure to fully capture the tabletop experience also contribute to this sentiment.
Players derive enjoyment from the game's tactical gameplay loop, mech customization, and the immersive Battletech universe. The turn-based combat, strategic depth, and modding community enhance the experience, making it fun and addictive, especially for those familiar with the franchise or tabletop rules.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
32,302
Positive
27,09083.9%
Negative
5,21216.1%
Sales estimations
Estimated sales count
2,309,442
Estimated revenue
$92,354,586
Game price
$40
Review → sale ratio
Refund leakage
Refund-intent reviews
322.09%
Estimated copies lost
2,288
Estimated revenue lost
$91,497
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
322.1%
Avg playtime 0.9h
70.5%
Avg playtime 0.8h
> 2h playtime
19112.5%
Avg playtime 111.4h
1,30085%
Avg playtime 581.2h
Velocity
review pace
Avg/day
0.5 rev/day
Last 30d
3.7 rev/day
Quarterly
29.2 rev/qtr
Days covered
2,806.3 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.