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Review evidence
With exceptional retro pixel art, a charming unique aesthetic, and a thought-provoking story, it still suffers from a confusing setting, undisclosed predecessor ties, and minimal repetitive gameplay.
Exceptional retro pixel art: Players consistently praise the retro pixel art style, often describing it as unique, beautiful, and refined. The limited color palette and dynamic lighting are specifically highlighted as strengths.
Engaging and thought-provoking story: The narrative is frequently described as interesting, well-written, and emotionally impactful. Players appreciate the subtle storytelling, philosophical themes, and clever foreshadowing.
Charming and unique aesthetic: The overall aesthetic, including art style and atmosphere, is often described as charming, unique, and captivating. The red and blue highlight colors and retro fantasy vibe are particularly noted.
Beautiful and fitting soundtrack: The music and sound effects are widely appreciated for enhancing the atmosphere and emotional impact. Reviewers note that the FM sound sources and OST fit the game's aesthetic and narrative well.
Personal and emotionally resonant: Many players feel a deep personal connection to the game's themes and characters, finding it emotionally impactful and thought-provoking. The exploration of identity and relationships resonates strongly.
Confusing story and setting: Reviewers find the story hard to parse, ambiguous, and confusing, especially for a spin-off without prior knowledge of the predecessor.
Predecessor connection not disclosed: The store page fails to mention this is a sequel to This Game Is Not Real, a game unavailable on Steam; players feel misled and ripped off.
Shallow themes and story: Themes are surface level and the story is not deep, with some endings feeling incomprehensible.
Awkward localization and typos: Machine-like translation produces literal Japanese sentence structures such as 'myself' for 'me,' and occasional typos break immersion.
Detached without prior game: Players unfamiliar with the predecessor experience a strong sense of detachment and feel half-informed, while development feels ambiguous.
Psychological horror visual novel: The game is a visual novel with psychological horror elements and a dark twist. It explores themes of a strange relationship with transfer student Yuu.
Multiple endings and achievements: The game includes multiple endings and achievement support, encouraging replay to see different outcomes. Reviewers mention that a single ending can be reached very quickly.
Branching narrative with simple branches: The story offers branching paths, though the branches are described as simple. Players choose locations to visit, which shapes the narrative flow.
Minimal gameplay and dot graphics: Gameplay is minimal, with a focus on reading. The presentation features dot graphics and FM sound sources, giving it a retro aesthetic.
Philosophical themes of loneliness: The narrative touches on philosophical themes about loneliness and avoidance. Players follow Yu, a female character, and decide whether to accept her mysterious requests.
Not a true sequel: Several players expected a direct sequel to the predecessor and were disappointed or felt misled. One reviewer plans to refund the game for this reason.
Dark experimental visual novel: Reviewers highlight it as a very good experimental game and a must-try for fans of short visual novels with a dark twist. The unsettling atmosphere is a key draw.
Only buy on sale: Multiple reviewers suggest purchasing the game only during a sale rather than at full price. They feel the price-to-content ratio is only justified when discounted.
Fans of predecessor only: The game is recommended primarily to those who played and enjoyed the predecessor or This Game Is Not Real. Familiarity with the prior work is seen as important for enjoyment.
Niche appeal, not for everyone: Multiple reviewers note that the game will not appeal to a broad audience. Its strange and unsettling nature limits its appeal.
Game completion: 0.8h.
Meta-Narrative Tinkerer: Reads closely, notices meta cues, and seeks unconventional narrative tricks rather than length or polish. Motivation: To see how far the game pushes fourth-wall and file-based meta storytelling. Stance: buy.
Short-Form Value Seeker: Finishes the game in one sitting and weighs runtime against price before recommending it. Motivation: To get a complete, memorable experience that justifies a low price and short playtime. Stance: buy.
Niche Concept Explorer: Browses the store page, tolerates a slow start, and tries niche experiences based on aesthetic pull. Motivation: To explore unusual art and concepts even if the experience is brief or divisive. Stance: buy.
Game is very short: Players repeatedly note the game lasts around 30 minutes to an hour. The brief length is mentioned across many clusters, though some see the content as complete for the price.
Strong ties to Viv's works: The game is made by the developer Viv and is frequently discussed in relation to their other titles like Saihate Station. Many reviewers reference this shared authorship.
Priced fairly for length: Reviewers consider the low price appropriate for the short duration, often calling it cheap or affordable. The game reportedly costs about two dollars.
Sequel to This Game Is Not Real: Several clusters indicate this game is a sequel or closely connected to This Game Is Not Real, though the store page does not mention it. Playing the predecessor is considered necessary context by some.
Predecessor unavailable on Steam: Reviewers mention that This Game Is Not Real was deleted from Steam or rejected in reviews. Many hope for its return or an English release.