Players expressed disappointment due to the game's unfinished state, including missing advertised features, game-breaking bugs, and a general lack of content and polish despite its price and development time. This was compounded by a perceived lack of developer communication and slow updates, leading to feelings of the game being abandoned or 'undercooked'.
Frustration stemmed primarily from numerous bugs, crashes, and UI issues that hindered gameplay and progression. Players also cited slow, repetitive combat, tedious mechanics, and a lack of meaningful updates, leading to the perception of the game as an 'expensive tech demo' or 'concept demonstrator'.
Satisfaction was derived from the game's core concept, its value for money, and its adherence to old-school D&D principles. Players appreciated responsive developer support, quick bug fixes, and the game's replayability, finding the basic mechanics and procedural generation enjoyable.
Hope was consistently tied to the game's perceived massive potential and the belief in ongoing or resumed development. Players expressed optimism for future fixes and updates, seeing a solid foundation despite current shortcomings and appreciating the developers' efforts.
Excitement was generated by the game's engaging nature, its concept, and its development roadmap, particularly after combat updates. Players were thrilled by the immersive world, player choices, and the game's ability to fulfill a 'wizard fantasy' or 'D&D-like' experience.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.