S.T.A.L.K.E.R.: Shadow of Chernobyl

Last updated: 2025-12-26
  • Unmatched immersive atmosphere and setting
  • Non-linear open-world exploration freedom
  • Unique post-Soviet aesthetic and lore
  • Frequent crashes and technical instability
  • Frustrating gunplay mechanics and controls
  • Outdated graphics and animations quality
S.T.A.L.K.E.R.: Shadow of Chernobyl header

Emotions

Frustration20%Nostalgia12%Satisfaction11%Excitement10%Appreciation5%
Sample precision
Helpful reviews
40%
Unhelpful reviews
58%
Protest reviews
2%
Positive points
700
Negative points
373
Gameplay points
634
Perf. points
72
Rec. points
115
Misc points
27
Point
Unmatched immersive atmosphere
Description
The game's atmosphere is consistently praised for its eerie, bleak, and immersive post-apocalyptic setting, particularly the Chernobyl-inspired Zone. Players highlight the sound design, lighting, and world-building as key contributors to this unique experience.
Importance
99%
Non-linear open-world exploration
Description
The game emphasizes player freedom with open-ended gameplay, non-linear quests, and a world that encourages exploration. Players appreciate the lack of hand-holding and the depth of side content.
Importance
61%
Unique post-Soviet aesthetic
Description
The game's setting, inspired by Chernobyl and Soviet-era architecture, is praised for its authenticity and atmospheric impact. The desolate, melancholic vibe is a standout feature.
Importance
47%
Challenging and realistic combat
Description
Combat is noted for its difficulty, realistic ballistics, and intelligent enemy AI. Players enjoy the tactical depth and emergent gameplay scenarios, though mastery requires adjustment.
Importance
36%
Strong storytelling and lore
Description
The narrative is praised for its depth, multiple endings, and emotional impact. The story integrates seamlessly with the world, factions, and player choices, creating a memorable experience.
Importance
31%
Dynamic A-Life system
Description
The A-Life system creates a living, breathing world with NPCs and mutants behaving unpredictably. This adds realism and replayability, making the world feel alive and reactive.
Importance
18%