Where the Water Tastes Like Wine Review Summary

Last updated: 2026-06-09
  • Excellent music and soundtrack
  • Engaging and deep stories
  • Beautiful and unique art style
  • Gameplay is boring and monotonous
  • Walking speed too slow
  • Unobtainable achievement frustrates players
Where the Water Tastes Like Wine header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Excellent music, deep stories, and beautiful art, but boring gameplay, slow walking, and an unobtainable achievement hinder the experience.

What players like

Excellent music and soundtrack: Players consistently praise the music and soundtrack, describing it as unbeatable, excellent, and captivating. The variety of genres including folk, country, and blues, along with contributions from Ryan Ike, enhance the game's atmosphere.

Engaging and deep stories: Players find the stories fascinating, emotionally resonant, and thought-provoking, with many praising the individual narratives, American folklore, and thematic depth about history and social issues.

Beautiful and unique art style: The artwork is frequently highlighted as gorgeous, beautiful, and unique, with a melancholic visual style that complements the game's themes.

Innovative story-sharing mechanics: The game's mechanic of collecting, telling, and evolving stories through word of mouth is praised as neat, unique, and engaging, with audience-appropriate choices.

High-quality voice acting: Voice acting is well-received, noted as incredible and on par with AAA games, including cameos like Sting and professional performances by the cast.

Common complaints

Gameplay is boring and monotonous: The core gameplay is widely criticized as boring, slow, and repetitive. Many players find it lacking engagement and call it a walking simulator with little interaction.

Walking speed too slow: The walking speed is excessively slow, making traversal tedious and frustrating for many players. This is the most frequently mentioned complaint across multiple clusters.

Unobtainable achievement frustrates players: There is an achievement that is reportedly impossible to obtain through normal gameplay, which players consider an intentional artistic choice or bug. This prevents 100% completion and has drawn significant criticism.

Bad controls and tutorial: Controls are poor, especially for keyboard and mouse, as they seem designed for a controller. The tutorial is also inadequate, failing to explain basic mechanics.

Whistling minigame is annoying: The whistling minigame is tedious and often overpowers background music, making it a frustrating experience for players.

Gameplay and performance

Walking simulator with story collection: The game is primarily described as a walking simulator where the core gameplay involves collecting and retelling stories while traveling across a stylized map of the United States. This merges clusters that highlight the walking and story collection aspects.

Narrative and visual novel hybrid: The game blends narrative exploration with visual novel elements, featuring interactive choices and story vignettes that shape outcomes. This combines clusters about narrative style and interactive storytelling.

Stories evolve through retelling: Stories grow, change, and become fantastical legends when told and retold, simulating an oral tradition. This mechanic adds depth to the narrative experience.

Travel across US to collect and spread stories: The overarching goal involves traveling across the United States, including all 48 states, to gather stories and share them with others, spreading tales across the map.

Tell stories to NPCs by category: Players interact with main NPCs and other travellers by telling them stories based on emotional categories like happy, sad, funny, scary, or exciting. The game tracks which stories have been told.

Crashes and loading issues: The game experiences frequent lag and crashes, along with weird loading problems and graphic glitches, disrupting gameplay.

Sound design and video problems: Sound and graphics freeze or stutter, and videos do not function properly on RTX 2060 graphics cards, indicating audio-visual issues.

Low frame rates on laptops: Players on laptops report severe FPS drops, dropping to 15-10 FPS when clouds pass, indicating poor optimization for mobile hardware.

Camera control technical issues: Some players encounter technical problems with camera control on certain PCs, affecting gameplay usability.

Recommendations

Recommended for narrative and story lovers: The game receives strong praise from players who value storytelling. Recommendations highlight its narrative depth and suitability for fans of literary fiction, folk tales, and American history. It is seen as a narrative masterpiece by some.

Not for everyone, niche appeal: The game is clearly not a mainstream title. It appeals to a specific audience that enjoys slow pacing, walking simulators, visual novels, and deep narrative. Players seeking action or conventional gaming experiences are warned away.

Requires patience and slow pacing: The game is extremely slow-paced, with players needing patience for long walks, repetitive gameplay, and a focus on atmosphere over action. It is recommended only for those who enjoy leisurely experiences and can tolerate minimal interaction.

Not recommended for gameplay-focused players: The game is heavily criticized for lacking traditional gameplay mechanics. Players who expect action, fast reflexes, or progression systems will be disappointed. It is better suited for those who prioritize story and atmosphere.

Appeals to fans of American history and folklore: The game is highly recommended for those interested in 20th-century American history, culture, folklore, and the Great Depression era. Players who enjoy learning about American geography and folk tales will find it particularly rewarding.

Buying context

Community fair range: $2.00 - $10.00.

Game completion: 20.0h.

Story completion: 10.0h.

The game provides an engaging first few hours with its narrative and atmosphere, but repetitive gameplay and slow movement cause enjoyment to decline sharply for most players.

Friction: slow movement speed; tedious whistling minigame; repetitive gameplay loop; large empty map; lack of fast travel; repetitive music when whistling overrides soundtrack.

Unlock drivers: auto-walk feature; appreciation for slow pacing; interest in American folklore and history; willingness to engage with repetitive mechanics.

Player profiles

Story-Driven Wanderer: Slow, meditative exploration focused on reading and collecting folk tales; wanders aimlessly, absorbs atmosphere, and reflects on narrative fragments. Motivation: Collecting and experiencing evocative folk stories and Americana history. Stance: buy.

Frustrated Completionist: Meticulous, goal-oriented; attempts to collect every story and achievement, but is blocked by bugs and an intentionally unobtainable achievement. Motivation: Achieving 100% completion and unlocking all achievements. Stance: no buy.

Casual Chill Seeker: Passive, relaxed; plays in short sessions or as background ambiance, enjoying the music and wandering without pressure. Motivation: Relaxation, atmosphere, and casual story consumption. Stance: sale.

Extra review signals

External guides: The primary user complaints revolve around the need for external guides and research to understand game systems and context, fitting the 'The Student' category (Tier 3).

Other review notes

Unwinnable achievement increases appreciation: Players find that an unwinnable achievement adds to their appreciation of the game, likely because it encourages multiple playthroughs or strategic thinking.