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Review evidence
Smooth, balanced progression, a deep story, fun gameplay, and obvious developer polish make this engaging, though repetition mid-to-late and a slow endgame drag it down.
Smooth and balanced progression: The game's progression is described as smooth, well-balanced, and free from excessive grinding or downtime, with useful upgrades.
Highly praised story depth: Reviewers consistently highlight the story as surprisingly deep, emotional, and well-told, often noting it as a standout feature for an incremental game.
Fun and engaging gameplay: The gameplay is described as fun, interesting, and engaging, with a good rhythm of idle mechanics and interaction.
Developer care and polish: The game clearly shows care and effort from the developers, with playtesting evident and references to previous games that delight fans.
Charming and funny characters: Many players find the characters fun, humorous, and full of charm, adding significantly to the overall enjoyment.
Repetitive mid-to-late game: After the second ascension, no new mechanics unlock while the game is only halfway through. Mid-to-late game becomes pure repetitive labor, making it tedious.
Slow end game pacing: Even with a fully upgraded skill tree, the end game feels slow. Upgrades at the very end did not seem to help, and players had to draw longer.
Achievement unlock bugs: Achievements for collecting all collectibles and for a full exhibition hall do not unlock, preventing completionists from earning them.
Simple skill tree: The skill tree is simple, and fully completing it requires a lot of grinding, which may feel unrewarding.
Stuttering in museum loading: The museum stutters while loading from Act 2 onward, affecting performance during scene transitions.
Incremental game: Multiple reviewers describe the game as an incremental game, with repeated grinding and idle mechanics. The progression is linear and tied to accumulating money to unlock levels.
Collectibles and achievements: The game features a collectible system with achievements, including relics and bones, displayed in an exhibition hall. This appeals to completionists.
Skill tree system: The game includes a skill tree progression system, and reviewers mention upgrades and an evolution system. This indicates a deep character or account progression mechanic.
Prestige and ascension mechanics: Players note a prestige tree with upgrades, an ascension system that triggers automatically at story nodes, and a prestige-like function with partial progress carryover. These mechanics add layers of replayability.
Story-driven experience: The game is described as story-driven with multiple endings, where gameplay serves the narrative. Progression unlocks both levels and story segments.
Late-game museum loading stutters: Players report that the museum stutters while loading from Act 2 onward. The issue appears to affect performance during later portions of the game.
Skill tree final upgrade stutter: Feedback notes noticeable stuttering in the skill tree when reaching the final upgrade. This performance issue occurs specifically at that upgrade stage.
Worth the price: Multiple reviewers describe the game as worth buying and a safe purchase. Players feel it delivers good value for the cost.
Good for solo players: Recommended for people playing alone who have spare time. It suits players looking for a flexible solo experience.
Very satisfying experience: Players describe the game as very satisfying to play. The overall response highlights enjoyment and rewarding progression.
Appeals to incremental fans: Buyers recommend it for those who enjoy incremental games and can tolerate political drama. The niche combination is noted as a key draw.
Try the demo first: Reviewers suggest checking out the demo to see how you will like the full game. This helps players evaluate before committing to a purchase.
Game completion: 4.0h.
Story completion: 3.0h.
Endgame: 4.5h.
Demo-First Curious Player: Tries the demo first and uses it to judge whether they will enjoy the full game. Motivation: Determine whether the game suits their taste before committing further. Stance: buy.
Completionist Progress Chaser: Plays thoroughly and spends extra time pursuing completion. Motivation: Fully complete the game and avoid leaving content unfinished. Stance: buy.
Incremental Genre Fan: Plays incremental games for their progression loops and tolerates narrative political drama. Motivation: Engage with incremental progression while accepting a political-drama layer. Stance: buy.
Short overall playtime: Many reviewers note the game is relatively short, with completion times ranging from around 3 to 4.5 hours. Some mention it can be beaten in one sitting or faster without full completion.
Demo available before release: A demo was available prior to release, giving players a chance to try the game early.
References to older games: Contains references to the developers' older games, including a cameo of Principal Clucker from Omelet You Cook and a crossover with the previous game.
Full completion takes effort: Getting all achievements or full collection requires significant effort, taking around 4.5 hours.
Uncommon story element included: The game includes a story element not common in its genre, described as somewhat dark and mirroring reality.