Project Highrise

Last updated: 2026-04-05
  • Spiritual successor to SimTower
  • Enjoyable art style
  • Support for mods
  • Problematic tenants
  • Lack of elevator management
  • Gameplay becomes repetitive
Project Highrise header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
4,734
Positive
4,01984.9%
Negative
71515.1%
Sales estimations
Estimated sales count
341,671
Estimated revenue
$6,830,003
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
51.51%
Estimated copies lost
361
Estimated revenue lost
$7,216
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
51.5%
Avg playtime 0.8h
51.5%
Avg playtime 0.9h
> 2h playtime
6419.3%
Avg playtime 28.4h
25877.7%
Avg playtime 52.6h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.5 rev/day
Quarterly6.6 rev/qtr
Days covered3,495.3 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
332 total
Organic purchasers26178.6%
Voted up: 80%
Key activations7121.4%
Voted up: 77%
Honeymoon vs endgame
Based on hours played
332 total
First impression0-2h144.22%
Voted up: 57%
Mid game2-10h9829.5%
Voted up: 70%
Late game10-20h8024.1%
Voted up: 84%
Endgame20h+14042.2%
Voted up: 85%
Steam Deck monitor
Deck vs global sentiment
1.51% of reviews
Deck satisfaction
80.0%
Global baseline 79.2%
5 Steam Deck-tagged reviews out of 4,734 total.