Squad

Last updated: 2025-12-28
  • Immersive and tactical gameplay experience
  • High replayability with variety in battles
  • Teamwork and communication are critical
  • Severe performance and optimization issues
  • Game-breaking bugs and unplayable states
  • Developers prioritize monetization over fixes
Squad header

Emotions

Frustration34%Disappointment19%Satisfaction7%Excitement5%Anger5%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
228,374
Positive
185,46481.2%
Negative
42,91018.8%
Sales estimations
Estimated sales count
15,341,246
Estimated revenue
$766,908,888
Game price
$50
Review → sale ratio
Refund leakage
Refund-intent reviews
7582.24%
Estimated copies lost
50,919
Estimated revenue lost
$2,545,441
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
7622.2%
Avg playtime 1h
4491.3%
Avg playtime 1h
> 2h playtime
7,54622.3%
Avg playtime 426.9h
25,15774.2%
Avg playtime 244.7h

Velocity

review pace
Avg/day9.3 rev/day
Last 30d87.9 rev/day
Quarterly580.5 rev/qtr
Days covered3,665.7 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
33,914 total
Organic purchasers25,39174.9%
Voted up: 77%
Key activations8,52325.1%
Voted up: 71%
Honeymoon vs endgame
Based on hours played
33,914 total
First impression0-2h1,6574.89%
Voted up: 47%
Mid game2-10h5,86717.3%
Voted up: 79%
Late game10-20h3,98811.8%
Voted up: 85%
Endgame20h+22,40266.1%
Voted up: 75%
Steam Deck monitor
Deck vs global sentiment
0.06% of reviews
Deck satisfaction
66.7%
Global baseline 75.5%
21 Steam Deck-tagged reviews out of 228,374 total.