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Review evidence
High-quality extra content: The remaster includes valuable additions such as new episodes (e.g., *Marrow* and *Death Wish*), prototype maps, remastered cutscenes, and modding support. Players find these extras worth the price, especially for fans of the original.
Definitive Blood remaster: The remaster is widely regarded as the best and most accurate version of *Blood*, preserving the original's tone, challenge, and charm while improving graphics, performance, and accessibility. Players highlight its faithfulness to the DOS version and the inclusion of quality-of-life improvements.
Nostalgic and immersive experience: The remaster successfully captures the nostalgic feel of classic 90s shooters, with players praising its atmosphere, level design, and dynamic gameplay. Caleb's one-liners and the game's horror-comedy tone are particularly highlighted.
Improved gameplay mechanics: The remaster enhances core gameplay with smoother hit detection, better enemy behavior, improved damage scaling, and modernized controls. Players note these changes make the game feel more balanced and responsive while retaining its challenging nature.
Nightdive's preservation effort: Players commend Nightdive Studios for their respectful and high-quality remastering work, noting the studio's commitment to preserving classic games. The remaster is seen as a labor of love and a preservation effort for *Blood*'s cultural significance.
Unjustified high price for remaster: Players criticize the $30 price tag for a nearly 30-year-old game, especially when compared to the original or previous versions like *Fresh Supply*. The remaster is seen as a cash grab with minimal improvements, making the cost feel unreasonable.
Redundant for *Fresh Supply* owners: Players who already own *Fresh Supply* feel this remaster offers little to no value, as it introduces few meaningful changes while delisting the previous version. Many believe it should have been a free update or a low-cost patch.
Minimal graphical improvements: The remaster offers few noticeable graphical upgrades compared to *Fresh Supply*, with some elements appearing unchanged or even downgraded. Players expected more polish for the price.
Severe bugs and poor QA: The game suffers from numerous bugs, including audio mixing issues, graphical glitches, physics problems, and multiplayer instability. Many players feel the game was released without adequate playtesting or quality assurance, leading to a frustrating experience.
Poor audio design and mixing: The game suffers from inconsistent audio mixing, with some sound effects being too loud or too quiet, missing audio cues, and persistent sound bugs. These issues detract from immersion and gameplay clarity.
Modding support and community content: The game includes explicit modding support, with praised mods like Death Wish and Marrow already available. The community has contributed to semi-ports like NBlood, and additional content like beta maps and game art is accessible from the main menu.
Faithful yet inconsistent source code port: The game uses the original source code, which preserves core mechanics but introduces inconsistencies, such as changes in shotgun behavior. Some audio bugs are present but do not affect gameplay mechanics.
Minor gameplay bugs and inconsistencies: Several minor bugs are reported, such as shotgun cultists using incorrect voice lines, issues with life essence drops, and enemies like gargoyles being unaffected by the spray can. Some bugs, like infighting and slipping on gore, are noted as unintended or unusual.
Highly customizable difficulty and settings: Players appreciate the adjustable difficulty levels, FOV, and brightness settings, as well as test levels for exploration. The game is noted for its challenging difficulty, often compared to 'Dark Souls,' with unique AI behavior for enemies.
Core gameplay loop of shooting and secrets: The game revolves around frantic firefights, exploration-heavy segments, and hidden pathways. Players highlight the difficulty and abundance of secrets as key features of the campaign.
Performance inconsistencies: While some players report improved performance and stability, others experience FPS capping, freezes, and inconsistent frame pacing. These inconsistencies suggest optimization issues that may depend on hardware or settings configurations.
Positive performance feedback: A subset of players report smooth performance, improved stability, and effective vsync in high resolutions. This feedback, while positive, is less frequent and may not reflect the broader player experience.
Loading and stability issues: Some players experience game freezes, crashes, and failure to load, resulting in black screens. These issues are severe but appear less frequently than other bugs, suggesting they may be tied to specific hardware or configurations.
AI and map-breaking bugs: New AI bugs and map-breaking issues are reported, which can disrupt gameplay progression and immersion. These bugs are specific and actionable, warranting attention for future patches.
Renderer and engine limitations: Some players note that the 3D renderer performs worse than in previous versions, and the BUILD engine's inherent bugs are occasionally used as features. This feedback is niche but highlights potential areas for technical improvement.
Wait for sale or discount: Numerous reviews suggest waiting for a sale or heavy discount before purchasing, especially for players who already own *Fresh Supply* or are new to the franchise. The high price is a common deterrent.
Recommended for new players: The game is frequently recommended for players who have never experienced *Blood* before, as it offers a hassle-free and modernized way to play. This is particularly emphasized for those interested in classic FPS games.
Avoid if owning Fresh Supply: A significant portion of players advise against purchasing the game if they already own *Blood: Fresh Supply*, citing it as unnecessary or a cash grab. The sentiment is strong, with many suggesting sticking with *Fresh Supply* or using source ports like NBlood instead.
Source ports preferred over remaster: Many players recommend using source ports like NBlood or BloodGDX instead of this remaster, citing better performance, cost-effectiveness, or familiarity. This is a recurring theme among experienced Blood fans.
Multiplayer as a selling point: A few players specifically recommend the game for its multiplayer experience, suggesting it as a unique or compelling feature worth purchasing for.
Pricing and upgrade strategy criticism: Players express frustration over the game's pricing model, particularly the lack of a free or discounted upgrade for existing owners of *Blood: Fresh Supply*. Many feel misled by the initial pricing and the removal of pre-order discounts, which has led to negative sentiment. The criticism is directed at Warner Bros. and Atari rather than Nightdive Studios.
Value of remaster over original: Some players appreciate the convenience and improvements in the remastered version, such as bug fixes and additional content. However, others argue that the remaster does not justify its price, especially when compared to the original or other remasters like *Doom* or *Deus Ex*. The sentiment is mixed, with some feeling the remaster is a necessary evolution of the classic game.
Nightdive's role and limitations: Players acknowledge that Nightdive Studios had limited control over the pricing and business decisions, which were primarily made by Warner Bros. and Atari. Some express gratitude for Nightdive's efforts in restoring and remastering classic games, while others criticize the studio for perceived shortcomings, such as not addressing bugs or relying on modders for content.
Nostalgia and personal attachment: Many players have a deep personal connection to *Blood*, having played it extensively in its original form. They praise the game as a classic and express satisfaction with the remaster, despite its flaws. Some even mention naming their children after characters from the game, highlighting the emotional impact of the franchise.
Business practices and industry comparisons: Players compare the business practices of Warner Bros. and Atari to other companies, such as id Software and Slipgate Ironworks. Some criticize Warner Bros. for removing older titles from digital storefronts and speculate about the financial motivations behind the remaster's pricing. Others express hope for future remasters of other classic games.