Knights College 2 Review Summary

Last updated: 2026-09-07
  • Improved art and systems
  • Good story with satisfying ending
  • Expanded world building and content
  • Compelling emotional story
  • Declined CG quality and quantity
  • English translation has many errors
Knights College 2 header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
597
Positive
54591.3%
Negative
528.7%
Sales estimations
Estimated sales count
44,589
Estimated revenue
$1,114,279
Game price
$25
Review → sale ratio
Refund leakage
Refund-intent reviews
50.84%
Estimated copies lost
373
Estimated revenue lost
$9,321
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
50.8%
Avg playtime 1h
40.7%
Avg playtime 0.6h
> 2h playtime
477.9%
Avg playtime 12.5h
54190.6%
Avg playtime 40.7h

Velocity

review pace
Avg/day2.1 rev/day
Last 30d0.4 rev/day
Quarterly262 rev/qtr
Days covered283.7 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
597 total
Organic purchasers57696.5%
Voted up: 91%
Key activations213.52%
Voted up: 100%
Honeymoon vs endgame
Based on hours played
597 total
First impression0-2h223.69%
Voted up: 59%
Mid game2-10h36360.8%
Voted up: 93%
Late game10-20h17228.8%
Voted up: 94%
Endgame20h+406.70%
Voted up: 88%
Steam Deck monitor
Deck vs global sentiment
0.50% of reviews
Deck satisfaction
100.0%
Global baseline 91.3%
3 Steam Deck-tagged reviews out of 597 total.