Dogpile

Last updated: 2025-12-12

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  • Addictive merging gameplay with dogs
  • Stunning art and aesthetic appeal
  • Great soundtrack and immersive sound design
  • Technical instability and frequent bugs
  • Late-game scaling and progression issues
  • Accessibility and user experience flaws
Dogpile header

Emotions

Excitement37%Joy26%Satisfaction18%Disappointment5%Frustration5%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

31.4% PrecisionDec 11, 2025 → Dec 12, 2025
Total revenue at risk
$1,389

~$9,813 per day

Modeled from refund-intent reviews

Most dangerous issue
Lack Of Replay Value

Design · 1 mentions · 56.5% of risk

Churn driver breakdown

Weighted by churn risk

$1,389
Design
100.0%$1,389
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 100.0% share
Issue · Design
Lack Of Replay Value

Voice signal (verbatim trimmed)

I’m not finding a lot of replayability or variety... I was only able to get about an hour and a half out of it before I stopped enjoying it.
Share of issues
50.0%
1 users in this cohort
Primary region
USA/UK
Detected from language cues
Anger level
Angry
Average sentiment intensity
Verbatim heatmap

Most dangerous reviews

Highest-upvoted negative posts threatening churn.

2 found helpful
Dec 11, 2025

I love the art style, the animations, and the overall look. But I’m not finding a lot of replayability or variety. It’s a little hard to aim for a goal when there are no unique or different unlocking dogs, noticeable scores, or varied map shapes. I feel like even though it’s ten dollars, it’s still too expensive (if you base it on a dollar-per-hour value), and I’m sad I was only able to get about an hour and a half out of it before I stopped enjoying it. It’s a shame because I really like the…