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Review evidence
Praised for the new HQ system, Australian focus tree, and division designer rework, but the DLC is overpriced, crashes frequently, and major nations need rework.
New HQ system popular: The new Headquarters (HQ) system is a frequently cited highlight, with players enjoying its buffs, customization, passive abilities, and the tactical depth it adds to combat and breakthroughs. It is seen as a major improvement.
Australian focus tree praised: Multiple reviewers specifically praise the new Australian focus tree, highlighting its depth, unique paths (fascist, UK loyal, communist, parliament), and quality voice lines. It is considered one of the best additions in the DLC.
Siam content high-quality: Siam's content is frequently praised as being high-effort and enjoyable, with unique mechanics, high dockyard output potential, and interesting gameplay paths. It is a standout nation.
New commander mechanics welcome: The return of commander mechanics from HoI3, including ship captains, is seen as a great and historically accurate addition. The captain ranking system is also positively noted.
Division designer rework great: The redesign of the division designer and templates is positively received, offering more detail and complexity. The ability to add more artillery is a specific improvement noted.
Focus trees are disappointing: Players find the focus trees sparse, short, and providing mundane bonuses. They are not engaging, feel unfinished, and lack depth, making them a weak point of the DLC.
DLC considered overpriced: The DLC is widely regarded as not worth its 20 euro or dollar price tag, often described as overpriced, a money grab, and poor value compared to previous DLCs like No Step Back.
DLC quality is poor: Players feel the DLC's quality is low, comparing it to modder-level content, and believe each new DLC is worse than the last. The content is seen as mediocre and full of junk.
Game crashes frequently: Multiple reports of game crashes, especially during the Spanish Civil War, on non-historical paths, and when playing as Siam. The crashes also occur generally within minutes of gameplay.
Missing political paths: Players note missing content for specific nations, such as the fascist path for Indonesia, the communist path for Siam (Thailand), and overall content for Malaysia and New Zealand.
Military HQ and commander system: Several clusters discuss new headquarters mechanics, including command centers that give frontline buffs, customization, passive abilities, and general capture. This is a major reported mechanic.
New focus trees for Oceania: Multiple clusters mention focus trees for Australia, Indonesia, Siam, Dutch East Indies, New Zealand, and the Philippines. These trees are a core new feature of the DLC.
Australia focus tree and mechanics: Australia has new content including a fascist path requiring a 20 pp decision, a cabinet trust system, a communist path, and parliament mechanics. Its navy is noted as lacking.
Siam focus tree mechanics: Siam's focus tree includes the Khana Ratsadon mechanic with military and civilian wings, the ability to trigger multiple civil wars, facist-monarch paths, and a limited wars mechanic.
Commander and ranking mechanics: A captain ranking system allows captains to level up to admirals, similar to the By Blood Alone DLC. There are also new general and admiral features, and armies can capture generals.
Frequent crashes at game start: Many players report the game crashes consistently within the first 10-40 minutes, even on high-end PCs. The crashes are severe enough to make the game feel completely unplayable for some users.
Spanish Civil War causes crashes: Multiple players note that the game reliably crashes when the Spanish Civil War begins or progresses. This includes crashes during the anarchist revolt and repeated weekly crashes after the war starts.
Crash when selecting a nation: Several users experience immediate crashes upon trying to select a country at the nation selection screen. This prevents them from even starting a game.
Game unplayable after 1938: Players note that the game becomes barely functional or crashes entirely after a certain year, particularly before 1938 or after 1945.
Specific event triggers crash: Certain historical events like the Carlist uprising or specific dates (e.g., Siam on September 2nd, 1937) consistently cause the game to crash.
Do not recommend buying DLC: A very large number of reviews strongly advise against purchasing the DLC, often explicitly saying 'do not buy'. This is the dominant sentiment.
DLC overpriced, poor value: Many players feel the DLC costs too much (e.g., 19.99 or 20 euros/dollars) for the content provided, often describing it as 'not worth it' or 'too steep'.
Wait for sale or discount: A few reviews suggest waiting for a sale or deep discount before buying, implying the content is not worth the full price.
Unfinished, missing content: Some reviews criticize the DLC for being unfinished, buggy, or lacking promised content, contributing to the negative recommendation.
Do not buy future DLC or passes: A few players extend their criticism to the entire DLC roadmap, advising against buying any future expansion passes or country packs.
Community fair range: $10.00 - $15.00.
The DLC initially feels fun in singleplayer due to overpowered AI units, but fun drops sharply in multiplayer where the same mechanics turn against the player; remaining content is marred by boring focus trees, long waits, and locked paths.
Friction: singleplayer gameplay is boring and repetitive (cookie clicker, long focus waits); 70-day focus times create slow progression; large portion of Australian tree locked behind unenjoyable democratic path; attack number inflation reduces strategic depth; historical inaccuracy and AI slop presentation.
Unlock drivers: switching to multiplayer provides a challenge shift (though still criticized); co-op play with navy (mentioned as a suggestion).
Multiplayer Competitor: Focuses on multiplayer matches, expects challenging human opponents and rejects unbalanced one-sided AI stomps. Motivation: Competitive balanced gameplay against human opponents. Stance: no buy.
Price-Conscious Skeptic: Defers purchases until major sales or uses mods as alternatives. Motivation: Obtaining content at a fair price. Stance: deep sale.
Version Traditionalist: Plays on an older patch, ignores updates and new content, may rely on community mods. Motivation: Preserving a stable, balanced game state. Stance: no buy.
Performance varies significantly by VRAM tier; systems with less than 8GB VRAM experience persistent crashes, while those with 8-11GB VRAM report the game is playable with some bugs.
Windows <8GB VRAM: negative. Players with 6GB VRAM report frequent game crashes at specific events or dates, making the game unstable.
Windows 8-11GB VRAM: positive. Players with 10GB VRAM find the game enjoyable despite a notable bug where choosing 'We Will Never Surrender' as Siam causes an instant surrender and occasional freezes.
Monetization: User reviews for the latest Hearts of Iron IV DLC overwhelmingly criticize its high price, low content quality, bugs, and the perception that mechanics are intentionally withheld to drive DLC sales. However, these complaints are about traditional one-time DLC purchases, not microtransactions, loot boxes, or pay-to-win mechanics. There is no evidence of in-game real-money shops, currency obfuscation, or other predatory monetization patterns beyond the base-game/DLC model.