Players feel excitement due to the game's unique blend of real-world and in-game elements, particularly its immersive ARG (Alternate Reality Game) mechanics. The challenging puzzles, live events, and community collaboration create a sense of anticipation and engagement, making players feel like 'super agents' or detectives in a thriller.
Frustration stems from technical issues like broken links, poorly designed or overly obscure puzzles, and language barriers that hinder progress. Players also express difficulty with unrealistic puzzle requirements, lack of accessibility for non-English speakers, and hardware or account management limitations that disrupt the experience.
Players experience satisfaction from overcoming challenging puzzles, often after extensive research or community collaboration. The game's rewarding difficulty, educational value, and immersive storytelling contribute to a sense of accomplishment, especially when solving complex or real-world integrated puzzles.
The game sparks curiosity through its blend of real-world research, conspiracy theories, and occult themes. Players are drawn to its mysterious narrative, live events, and the blurring of fiction and reality, which encourages exploration and community-driven investigation.
Disappointment arises from broken gameplay elements (e.g., dead links), perceived lack of developer support, and the game failing to meet expectations in depth or atmosphere. Players also express frustration over missed content, accessibility issues, and a decline in puzzle quality over time.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
744
Positive
66188.8%
Negative
8311.2%
Sales estimations
Estimated sales count
59,498
Estimated revenue
$594,385
Game price
$10
Review → sale ratio
Refund leakage
Refund-intent reviews
54.50%
Estimated copies lost
400
Estimated revenue lost
$3,996
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
54.5%
Avg playtime 0.7h
32.7%
Avg playtime 1.2h
> 2h playtime
1412.6%
Avg playtime 29.1h
8980.2%
Avg playtime 75.7h
Velocity
review pace
Avg/day
0 rev/day
Last 30d
0 rev/day
Quarterly
3.3 rev/qtr
Days covered
3,788.8 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.