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Gameplay feedback:
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Review evidence
A flexible classless skill system and smooth no-pay-to-win gameplay with excellent visuals are let down by heavy grinding and frequent disconnects.
Game is highly enjoyable: Players consistently describe the game as fun, addictive, and visually impressive. The positive sentiment across multiple clusters indicates strong overall satisfaction.
Flexible and classless skill system: The classless system and flexible skill trees allow for deep customization and unique character builds. This freedom is highly valued by the community.
No pay-to-win mechanics: Players appreciate the absence of pay-to-win elements, emphasizing that the cash shop is limited to cosmetics and convenience items. This fair monetization model is a strong positive point.
Smooth and fluid gameplay: The game's controls and combat are repeatedly praised for being crisp and satisfying. This smooth gameplay loop enhances the overall player experience.
Excellent soundtrack and visuals: The pixel art and music are consistently praised as high-quality and fitting the game's aesthetic. The solo developer's contribution to the OST is especially noted.
Grinding is too heavy: Players report that leveling requires an excessive amount of grinding, even before level 10, with slow experience gain and repetitive tasks. This is the most frequently mentioned complaint across multiple clusters.
Frequent disconnects and errors: Players experience frequent disconnections, server errors like 'no channel available', and account-related issues. The game also freezes or errors out, requiring force closure.
Poor platforming mechanics: The game relies heavily on wall jumping and platforming for movement, which players find aggravating and inappropriate for an action RPG. Jumping puzzles and obstacles are considered unwanted and frustrating.
Poor guidance and tutorials: The game's tutorial and guidance system is criticized for being incomplete, unclear, and not instanced, failing to explain deeper mechanics. New players find it difficult to understand basic gameplay and quest locations.
Limited customization options: Character creation and customization are very limited at the start, with virtually no options. More customization is tied to the cash shop, and character variation is poor.
Classless skill system: The game features a classless skill system with four disciplines that allows players to customize and hybridize their builds freely. Players can mix and match skills from different trees, enabling high build diversity and experimentation.
2D platform MMORPG: The game is a 2D side-scrolling platformer MMORPG with pixel art, combining platforming mechanics with MMO gameplay. It is inspired by older platform MMOs like MapleStory.
Skill system customization: The skill system allows players to customize their builds through various trees and combinations. Build diversity is a highlight.
Crafting system with minigame: There is a full crafting system with over 700 recipes and a crafting minigame. Gathering and crafting are a major focus of the game.
Platform MMO genre: The game belongs to the platform MMO genre, specifically a 2D sidescroller with MMO mechanics. It appeals to fans of classic platform MMOs.
Server connectivity problems: Players report various server-related issues, including disconnects, 'no channel available' and 'account already logged in' errors, as well as general instability at launch. These problems hinder reliable access to the game.
Game freezing and crashing: Players report frequent game freezes and crashes, sometimes requiring a task manager force close or even a full PC restart. This issue appears to be a critical stability problem affecting playability.
FPS cap and limits: Multiple players mention a 60 FPS cap on the game, which is frustrating for those with high-end hardware that could achieve higher frame rates. Some users on laptops report being able to reach 200+ FPS before the limit was imposed.
Frame rate drops: Several players experience significant frame rate drops, including dips to 15-24 FPS, especially on older PCs or in highly populated areas. This affects the smoothness of gameplay.
Lag and high ping: Lag is a common complaint, with some players noting that high ping from EU regions causes noticeable input lag and general lag spikes. One workaround involves playing a YouTube video to alleviate the issue.
General positive recommendation: A number of reviews give a straightforward, positive recommendation without specific details, simply stating the game is worth trying or a great experience. This indicates broad but shallow approval.
Recommended for 2D MMO fans: The game is frequently recommended for fans of old-school 2D side-scrolling MMOs, specifically those who enjoyed MapleStory or similar titles. This suggests the game successfully appeals to a nostalgic audience.
Free to play value: Many reviewers highlight the game being free-to-play as a key reason to try it, stating there is nothing to lose by giving it a chance. This is a common and positive sentiment.
Comparison to MapleStory: Many reviews directly compare the game to old-school MapleStory, recommending it to fans of that game or those waiting for a classic version. This establishes a clear target audience.
Appeals to grind-loving players: Several reviewers recommend the game to players who enjoy extensive mob grinding, random loot, and leveling up. This aligns with the game's core gameplay loop being a major draw for certain players.
Session length: 5.0h.
Soul's Remnant is enjoyable from the start for many players, with polished mechanics and satisfying progression, though a subset of players experience early friction that may be mitigated by group play or continued progression.
Friction: repetitive early game; slow movement at start; boring combat; lack of excitement; slow leveling progression; poor tutorial.
Unlock drivers: unlocking dash/blink; further character progression; learning game mechanics.
Nostalgic Maple Veteran: Grinding mobs with macro skill combos, exploring hidden maps, theorycrafting builds, and seeking nostalgic progression. Motivation: Nostalgia for old-school 2D MMOs and the satisfying iterative grind, without modern monetization. Stance: buy.
Chill Relaxed Grinder: Mindless mob farming, solo or light party, often with minimal interaction or one‑button spam macros. Motivation: Relaxation and stress‑free progression through repetitive, low‑effort gameplay. Stance: buy.
Hardcore Ironman: Playing ironman or hardcore modes solo or with trusted groups, focusing on self‑sufficiency, theorycrafting, and challenge. Motivation: The thrill of self‑imposed restrictions, permanent consequences, and proving skill through difficult content. Stance: buy.
Steam Deck: The game claims controller and Steam Deck support, but user feedback reveals severe performance problems (cannot maintain 60 FPS on the Deck) and poor control quality. These issues create a broken or heavily tinkering-required experience, preventing a seamless play session.
Monetization: MapleStory2-like free-to-play MMO with a cash shop. Most reviews agree it is not pay-to-win, praising affordable cosmetics and no stat purchases. However, a vocal minority flags inventory slots, monthly passes, and paid stat resets as pay-to-win convenience features. Monetization is mild but contains controversial QoL locks, placing it in the aggressive convenience tier.
Compared to MapleStory: The game is frequently compared to MapleStory, both favorably and unfavorably, with many reviewers noting its inspiration and similarities.
No pay-to-win elements: Multiple reviewers emphasize that the game has no pay-to-win mechanics, with the cash shop being primarily cosmetic or for convenience.
Developed by small team: The game is developed by a small independent team, often cited as one or two developers working over many years.
Passion project from developer: Reviewers note the game is a passion project, with the developer showing dedication and love through years of work.
Compared to Path of Exile: Some reviews compare the game to Path of Exile, particularly regarding its crafting system and map modifiers.