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Gameplay feedback:
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Review evidence
Absurdly funny and surprisingly fun with a creative, deep story, but AI-generated content, janky character animations, and glitchy, poor graphics hold it back.
Game is absurdly funny: Players consistently highlight the game's bizarre humor, absurd scenarios, and comedic AI voice acting as a core source of enjoyment. The game is often described as unhinged, hilarious, and entertaining, with many laughing uncontrollably.
Game is surprisingly fun: Despite its nonsensical premise, the game is widely praised for being fun and amusing, with mini-games and overall gameplay bringing joy. Reviewers note that it is particular yet enjoyable, providing a unique experience.
Story is creative and deep: The narrative is described as creative, well-researched, and thought-provoking, with themes of time, fate, and philosophy. Players appreciate the multiple timelines, emotional storylines, and unexpected twists, making the story engaging and memorable.
1000 princes are charming: The game features 1000 princes, each with distinct characteristics, personalities, and designs. Players appreciate their handsomeness, sweetness, and the variety, with some highlighting specific princes like the caveman and Lingtian as particularly well-written.
Game is innovative and ambitious: The game is seen as innovative and ambitious, showing vision beyond typical visual novels. Its unique worldview, combination of romance with hard sci-fi, and postmodern deconstruction are appreciated by players.
AI-generated content quality: The game is widely perceived as low-quality AI-generated content, including art, models, voice acting, and dialogue. Reviewers call it 'AI slop' and note that the AI voice acting is stiff and lifeless.
Character animation issues: Characters shake constantly during dialogue, and animations are glitchy, repetitive, and distracting. Movements look buggy and strain the eyes, with misaligned eye lines and strange body features.
Uncomfortable gameplay experience: Playing the game causes physical discomfort and nausea, and the experience is unsettling and dull. Some reviewers felt their time was wasted and the game was painful to watch.
Poor graphics and glitches: Multiple reviews criticize the game's rough, jagged visuals and glitchy performance. The graphics are described as awful, pixelated, and ancient, with characters turning into pixels and blurred faces.
Poor translation and text: The translation is described as terrible, unreadable, and incomplete, with grammar issues and text that seems not reviewed by a human. Some find it understandable but meaningless.
Game is a visual novel: The game is consistently described as a visual novel, specifically an otome game with character models, scene illustrations, and story dialogue. It features prince routes and a common route with personal character routes.
Single-player story modes: The game offers choices in a single-player mode, with a main story and single story modes. It also has three single-player routes and a personal romance mode that previews separate prince scenarios.
Multiple timelines and sci-fi: The narrative structure uses multiple timelines, and the plot is sci-fi, revolving around several CEOs from different timelines. There is also a fantasy setting with time-space rifts.
Prince list mode: There is a prince list mode that allows players to encounter princes non-stop, likely for quick interactions. This mode is part of the game's variety of gameplay modes.
Reading-heavy gameplay: The game involves a lot of reading, which is typical for visual novels but may be a barrier for some players. It is also described as a slide-show grinder gameplay.
Graphics degrade in places: Players note that graphics quality drops in certain areas, with characters becoming pixelated and faces appearing blurred. This suggests technical issues with rendering that affect visual fidelity.
Game is glitchy: Players report the game suffers from glitches, which likely impact overall experience and immersion. This feedback is common but lacks specific details about the nature or frequency of the glitches.
Game not recommended: Multiple reviewers advise against purchasing the game, stating it is not worth the money or time. They suggest skipping it entirely to save resources.
Sarcastic recommendations: Some reviews use sarcasm to recommend the game, implying it has flaws but still suggesting it for certain audiences, such as those with specific interests or as a joke. This reflects mixed feelings about the game's quality.
Story completion: 2.0h.
Session length: 2.0h.
Absurdist Prankster: Casual, meme-driven, ignores story depth, focuses on comedic moments and sharing with friends. Motivation: To laugh at absurd content and prank friends with customizable names. Stance: buy.
Otome Romance Enthusiast: Story-focused, immersive, emotionally invested, may replay for different routes. Motivation: To experience romantic interactions and develop attachments to the characters. Stance: buy.
Solo Dev Appreciator: Analytical, appreciative, may follow development updates. Motivation: To support and appreciate indie development and see the project grow. Stance: buy.
Pricing and value concerns: The game is currently free or cheap but will become paid, with limited content and additional purchases for full scenarios. Reviewers question the value and pricing model.
Many prince characters: The game features multiple prince characters to romance, with around 20 currently and a promise of 1000. Reviewers request more princes and personal stories.
Requests for updates: Reviewers request continued updates, more content, and additional features like an achievement system. They hope the developer will expand the game.
Gifted by friends: Several reviewers received the game as a gift from friends, which influenced their initial experience and perception. This context is mentioned in multiple clusters.
Developer communication active: The developer has published update announcements, including a name change and commercial authorization, and maintains a development log. This shows active engagement with the community.