Players are highly satisfied with the game's core concept, its unique blend of chess and roguelike mechanics, and the strategic depth it offers. The adaptable difficulty, engaging gameplay, and generous content in the full release contribute significantly to this positive emotion, often fulfilling a desire for a deep yet relaxing puzzle experience. The game's quality, active development, and value for money are also frequently cited as sources of satisfaction.
Excitement stems from the game's innovative genre, fresh ideas, and unique approach to chess, which often exceeds player expectations. The anticipation for future updates, the variety of builds, and the desire to keep playing highlight the game's refreshing and engaging nature. The release of the full game and its overall quality as a roguelike deckbuilder also generate significant excitement.
Frustration arises from issues such as the rapid increase in chaos and complexity, and instances where the game does not allow valid chess moves. Players also experience frustration due to unpolished art design, repetitive matches, difficulty in assembling useful shop items, and problematic AI behavior, including AI making moves players cannot or forcing stalemates.
Disappointment is primarily caused by balancing issues, a perceived lack of 'vanilla' starting options, and an unpolished endgame experience. Bugs, unfinished music and art, and the game being too easy with certain badges or hard to predict due to AI rules also contribute to player disappointment.
Joy is frequently expressed due to the game's fun and satisfying gameplay, particularly when discovering new chess mechanics and pieces. The overall enjoyable experience and specific humorous elements like the 'Rubber Ducky' chess piece also contribute to this emotion.
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