Fill Up The Hole

Last updated: 2025-07-20

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  • Great value for money, active developer
  • Unique take on idle genre
  • Endless mode well-received, good replayability
  • Strategic placement, satisfying upgrade progression
  • Game is too short, unsatisfying forced ending
  • Confusing tech tree, tedious micromanagement
Fill Up The Hole header

Categories

Incremental GameManagement SimulationBase BuildingResource ManagementStrategyCharacter ProgressionAutomation GameMultiple Endings

Emotions

Satisfaction29%Enjoyment14%Disappointment10%Joy9%Frustration7%
Reviews
(sample size)
155
Helpful reviews
84%
Unhelpful reviews
16%
Protest reviews
0%
Positive points
255
Negative points
147
Gameplay points
104
Perf. points
0
Rec. points
40
Misc points
22
Point
Great value for money
Description
Players consistently praise the game for its excellent value, noting that its low price point makes the enjoyable and polished gameplay experience well worth the investment. Many found it to be a relaxing and engaging time-waster.
Importance
100%
Responsive and active developer
Description
The developer is highly praised for their responsiveness and dedication. They are noted for quickly addressing bugs, implementing community-requested features like endless mode, and maintaining an active presence.
Importance
15%
Endless mode well-received
Description
The swift addition of an endless mode was a highly appreciated feature, directly addressing community feedback and significantly enhancing the game's replayability and long-term enjoyment.
Importance
12%
Unique take on genre
Description
Despite drawing inspiration from other games in its genre, the game successfully establishes its own unique identity and relaxed gameplay style, distinguishing itself from similar titles.
Importance
11%
Hidden depth and secrets
Description
The game contains surprising depth and hidden elements, including subtle details that reward attentive players and an unexpected 'bad ending' that adds intrigue.
Importance
9%
Quality idle gameplay
Description
The game is characterized as a high-quality, straightforward idle-ish game with an incremental core loop, offering a relaxing experience where players can still engage in strategic thinking.
Importance
8%
Relax mode is enjoyable
Description
The 'Relax Mode' is a significant positive, providing a stress-free environment where players can enjoy the game's cute aesthetics and simple mechanics without intense concentration.
Importance
8%
Good replayability
Description
The game offers good replayability, encouraging players to experiment with different builds, synergies, and tech focuses across multiple playthroughs.
Importance
7%
Stable and bug-free
Description
The game is noted for its stability and lack of bugs, with reported issues being quickly resolved by the developer, contributing to a smooth player experience.
Importance
5%
Strategic placement mechanics
Description
The game features unique mechanics related to facility placement and allows for strategic min-maxing, offering different ways to play through various building types and peon management.
Importance
5%
Extensive tech tree
Description
The game boasts a massive and expanding tech tree, providing a continuous sense of progression and new research items to explore.
Importance
4%
Satisfying upgrade progression
Description
Players enjoy the core loop of upgrading and optimizing their systems, finding satisfaction in figuring out efficient ways to progress and increase output.
Importance
4%
High-quality animations
Description
The game's animations are highlighted as being of high quality and above standard, contributing to a polished visual experience.
Importance
2%
Random explosions are fun
Description
The random explosions of buildings in normal mode add an element of fun and challenge to the gameplay.
Importance
2%
Trash persists in game
Description
A specific detail noted is that generated and transported trash does not disappear, which might imply a persistent world element or a visual quirk.
Importance
2%
Satisfying garbage throwing
Description
The core mechanic of throwing garbage into a pit is surprisingly satisfying and evokes a sense of power and excitement in players.
Importance
2%
Efficient 'lil guys'
Description
The 'lil guys' (in-game characters) are effective at cleaning up messes, contributing to the game's smooth operation.
Importance
2%
Perfectly cromulent game
Description
The game is described as 'perfectly cromulent,' a humorous way of saying it's perfectly acceptable and fits its purpose well.
Importance
1%
Numbers go up satisfaction
Description
The game provides the satisfying experience of seeing numbers increase, a common appeal in incremental games.
Importance
1%
Satisfying trash colony
Description
Watching the 'trash colony' grow and operate is a visually satisfying aspect of the game.
Importance
1%
Demo accurately represents game
Description
The game's demo accurately represents the full game experience, setting appropriate expectations for players.
Importance
1%
Reasonable completion time
Description
The game can be completed in under 200 hours, indicating a reasonable completion time for its genre.
Importance
1%
Flexible skill progression
Description
Players are not forced to buy all skills in a tier to unlock the next, offering flexibility in progression.
Importance
1%