Players felt satisfied due to the game's solid foundation, well-executed gameplay mechanics, and thoughtful details, including responsive controls, good graphics, and engaging modes. The game's overall quality, value, and adherence to expectations, particularly its tribute to classic RTS games like Warcraft, contributed significantly to this positive emotion. Mod support, replayability, and an active developer also enhanced the experience.
Hope stemmed from the game's perceived potential and promising future, with players looking forward to future content, updates, and improvements. The existence of a good foundation and a promising roadmap, along with the developers' commitment, fueled optimism for the game's continued development and the addition of missing features or factions.
Disappointment was primarily caused by a perceived lack of content, including missing game modes, campaigns, and unit variety, leading to the game feeling bare bones or generic. Players also expressed dissatisfaction with the game's price relative to the amount of content offered, and issues such as unengaging hero/MOBA modes and AI problems contributed to this negative sentiment.
Excitement was generated by the game's existence as a new RTS title, its overall quality, and its potential for future growth and moddability. Players, especially Warcraft fans, were thrilled by its captivating nature, vivid emotions, and its promise as a spiritual successor, particularly noting its strong launch compared to other games.
Frustration arose from issues such as a lack of strategic depth, unit balance problems, and technical issues like server problems, bugs, and AI pathfinding. Players also felt frustrated by the game's price being too high for the content provided, repetitive gameplay, and limitations in certain game modes.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.