Players felt satisfied due to the game's well-executed core gameplay, engaging atmosphere, and unique art style. The challenging yet fair combat, rewarding meta-progression, and clever puzzles also contributed to a strong sense of value and a fulfilling overall experience.
Excitement stemmed from the game's unique concept, challenging encounters, and overall enthralling rogue-lite experience. Players found the gameplay, story progression, and intriguing setup to be highly engaging and fun, leading to a phenomenal impression.
Frustration was primarily caused by technical issues like crashes, lag, and poor optimization, alongside gameplay problems such as unbalanced combat, difficulty spikes, and excessive grinding. Players also expressed annoyance with dark areas, lack of instruction, and a slow progression system.
Disappointment arose from the game's short length, lack of end-game content, and limited replayability. Players also felt let down by the combat, upgrade options, and a perceived lack of depth, especially when compared to similar titles like Inscryption.
Joy was experienced through the game's overall enjoyable experience and its excellent soundtrack. Players expressed adoration and love for the game, finding it to be a source of pure fun.
Verdict
Mostly positive
Summary
Positive 86% · Negative 14%. Score: 14 / 100
Positives:
Players consistently praise the game for being highly enjoyable, fun, and addictive, highlighting its overall positive gameplay experience and value for money. Many consider it a standout title.
The tactical turn-based combat and puzzle-solving elements are highly praised. Players enjoy the strategic depth, the challenging yet fair nature of battles, and the rewarding feeling of outmaneuvering the AI.
The game's art style, atmosphere, and sound design receive significant acclaim. Players love the visual aesthetics, the immersive and creepy ambiance, and the fantastic music and sound effects that enhance the overall experience.
The game is frequently compared to Inscryption, often described as a spiritual successor or a game that successfully builds upon its concepts. Players appreciate that it scratches a similar itch while offering its own unique take and expanded exploration.
The unit upgrade system and meta-progression are satisfying and create an addictive gameplay loop. Players enjoy customizing and strengthening their figures.
Negatives:
The early game progression and unit balancing are major pain points. Players report that initial runs are overly punishing, units are weak without significant upgrades, and progression feels like a grind rather than a challenge. This leads to a perception of unfair difficulty and a lack of meaningful choices.
Players feel the game is too short, lacks sufficient end-game content, and offers limited replayability. There's a desire for more content, including New Game+ or varied modifiers, to extend the experience.
Players report noticeable lag and FPS drops, particularly in certain areas and during boss encounters. This performance issue negatively impacts the fluidity of gameplay.
Many players struggle with the game's dark visuals, finding it difficult to see objects, environments, and solve puzzles. This significantly hinders exploration and overall gameplay experience.
Players frequently compare the game to 'Inscryption,' noting that it falls short in terms of polish, aesthetic quality, and overall depth. This comparison sets an expectation that the game doesn't meet.
Gameplay:
Many players note the game's strong resemblance to Inscryption, particularly in its initial feel and level advancement style. While some see it as a positive, others highlight differences in roguelike elements versus team building.
The game features strategic turn-based combat where players must exploit simple enemy AI and plan encounters carefully. It emphasizes tactical advantages with stronger units facing numerous weaker foes.
The game blends rogue-lite elements with turn-based strategy and point-and-click adventure, featuring engaging and challenging escape room-style puzzles between rounds set on a haunted ship.
Unit upgrades are crucial for progression, with meta-upgrades allowing players to carry runs with a single fully upgraded unit. Specific upgrades like health, attack, range, and armor are highlighted as particularly effective.
The game starts slowly but introduces a steep difficulty curve as players progress and enemies become stronger. This requires players to adapt and improve their strategies.
Performance:
Players report significant FPS drops specifically during combat sequences, while performance outside of combat remains high. This suggests a potential optimization issue tied to combat effects or increased on-screen activity.
Some users experience game crashes with Unreal Engine errors and screen flickering when using Alt-Tab. These are critical stability issues that can disrupt gameplay.
There's a request for more granular graphics options, particularly low-detail settings, to improve performance on less powerful hardware. This indicates a desire for broader accessibility.
Recommendations:
Players overwhelmingly recommend the game, praising its quality and value. Many consider it a top-tier experience, indicating high satisfaction.
The game is frequently compared to Inscryption, especially its puzzle and tactical elements. Players who enjoyed Inscryption, particularly its Leshy's cabin or strategic aspects, are likely to enjoy this title.
There is a strong desire for a sequel to the game, indicating that players are very engaged and want more content from the developers.
Some feedback suggests that the game could benefit from initial patches to improve the overall player experience, implying minor issues might be present at launch.
Miscellaneous:
Players are reporting that the game's main story can be completed in a relatively short amount of time, typically ranging from 16 to 20 hours, even with some exploration.
There is a desire among players for the future inclusion of a multiplayer mode, indicating interest in social or cooperative gameplay experiences.
One player reported getting stuck on a puzzle, which could indicate a potential difficulty spike or unclear puzzle design for some users.