Players experienced significant frustration due to widespread technical issues including frequent crashes, severe lag, poor optimization, and numerous game-breaking bugs that hindered progress or made certain mechanics unplayable. This was compounded by poor game balance, problematic mechanics like 'Whispers,' and a general lack of quality-of-life features such as a speed-up option or clear UI.
Disappointment stemmed primarily from the perceived lack of content, short game length, and limited replayability, especially in endless mode which often felt monotonous or lacked challenge. Players also expressed dissatisfaction with unfixed bugs from the demo, poor balancing, and the game not meeting expectations for genre depth or unique character builds.
Satisfaction was driven by the game's good value for its price point and its addictive, fun, and simple gameplay which served as an effective time-killer or casual distraction. Positive sentiment also came from developer responsiveness in fixing critical bugs and improving the game experience, alongside the joy of progression and unlocking achievements.
Players found enjoyment in the game's fun, simple, and addictive gameplay loop, often highlighting its good value for money and the engaging nature of skill combinations and progression. The relaxing 'auto smash' gameplay and cute art style also contributed to a positive experience.
Excitement was generated by the game's strong potential for future development, the thrill of creating powerful builds, and the addictive nature of its gameplay. The release of the full version with new content and expanded skills also fueled enthusiasm, especially when crushing enemies with overwhelming power.
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