Strategos

Last updated: 2026-01-22
  • Unique real-time wargame mechanics with delayed orders
  • Historical authenticity and autonomous unit behavior
  • Reduced micromanagement enhances gameplay flow
  • Limited campaign and sandbox options available
  • Poor UI and visual polish detracts experience
  • Balance and mechanics issues present in combat
Strategos header

Emotions

Satisfaction18%Excitement15%Frustration14%Disappointment12%Enthusiasm11%
Sample precision
Helpful reviews
67%
Unhelpful reviews
33%
Protest reviews
0%
Positive points
144
Negative points
77
Gameplay points
149
Perf. points
7
Rec. points
28
Misc points
4
Point
Unique real-time wargame mechanics
Description
The game introduces a real-time system with delayed orders via couriers, unit autonomy, and morale/cohesion mechanics, offering a fresh take on historical wargaming. This system reduces micromanagement while adding tactical depth, appealing to fans of *Field of Glory 2* and *Total War*.
Importance
93%
Reduced micromanagement
Description
Units act autonomously (e.g., retreating, flanking), reducing the need for constant oversight. Players highlight this as a major improvement over games like *Total War*, allowing them to focus on strategy rather than unit control.
Importance
56%
Positive early access experience
Description
Despite being in early access, the game is feature-complete with fair optimization and a promising roadmap. Players appreciate the developer’s responsiveness to feedback and the game’s potential for future improvements.
Importance
29%
Affordable and worth purchasing
Description
Players recommend the game as a worthwhile purchase, especially on sale under $20. The current price is justified by the content and the developer’s active engagement with the community.
Importance
26%