DARK SOULS™ II Crown of the Old Iron King Review Summary

Last updated: 2026-05-23
  • Excellent boss design and fights
  • Impressive level design
  • Engaging and challenging gameplay
  • Excessive and challenging enemies
  • Hitbox issues
  • Lacks emotional weight
DARK SOULS™ II Crown of the Old Iron King header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

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Review evidence

Why players say this

What players like

Excellent boss design and fights: The game features well-designed and challenging boss fights, with specific mentions of the Fume Knight and Sir Alonne as standout bosses. Players appreciate the variety and quality of these encounters.

Impressive level design: The game's level design, particularly in areas like Brume Tower, is highlighted for being stunning, unique, and fun to explore. Players appreciate the well-built and interesting environments.

High-quality DLC content: The DLC is praised for its high quality and is considered the best among the three available. Players enjoy the well-designed areas and content provided in the DLC.

Engaging and challenging gameplay: The gameplay is described as fun, engaging, and challenging. Players find the enemies and bosses to be intense and rewarding to overcome.

Enhanced graphics and visuals: The game features improved graphics, better visuals, and lighting effects. Players note the reduced loading times and overall visual enhancements.

Common complaints

Bosses are disappointing: Bosses like Fume Knight and Sir Alonne are disappointing, with some having hitbox issues and others being reskins of previous bosses.

Sir Alonne's runback is difficult: Players consistently complain about the tedious and challenging runback to Sir Alonne, describing it as one of the worst in the series.

Blue Smelter Demon is lackluster: The Blue Smelter Demon is criticized as a reskin and not as good as the original, with both the boss and its area being considered weak.

Excessive and challenging enemies: Players find the number of enemies to be excessive and overly challenging, contributing to the difficulty and frustration.

Iron Passage is poorly designed: Iron Passage is noted for being filled with difficult enemies and is described as a horrible and tedious area.

Gameplay and performance

Boss fights and difficulty: Boss fights are a major topic, with discussions on their multiple phases, high difficulty, and specific strategies needed to defeat them.

Level design and exploration: Players frequently mention the level design, including vertical exploration and specific aspects like malicious level design and environmental mechanics.

Item and weapon variety: Players appreciate the variety of items and weapons available, including specific strategies for using them against certain enemies.

Game mechanics and combat: Players discuss various gameplay mechanics, including combat systems, difficulty mechanics, and specific character mentions.

Co-op and multiplayer elements: The game includes co-op elements in a primarily single-player experience, with mentions of multiplayer interactions and phantom mode.

60 FPS performance: The game runs at 60 frames per second, which is a positive aspect noted by players.

Reduced loading times: Players have experienced shorter loading times, improving the overall gaming experience.

Graphics configuration issues: Players have reported problems with configuring the graphics settings in the game.

Recommendations

Highly recommended for fans: The game is highly recommended for fans of challenging games, Souls-like games, and those who enjoy well-designed bosses and exploration.

Season Pass recommended for more content: Many players recommend purchasing the Season Pass or DLC if you enjoyed the base game, as it provides additional content and an enhanced experience.

Scholar of the First Sin preferred: Players suggest waiting for or getting Dark Souls II: Scholar of the First Sin, as it is the updated version of the game that includes the DLC.

Recommended to all: The game is broadly recommended to all players, indicating a general consensus of high quality and enjoyment.

Start with the second part: Some players suggest starting with the second part of the series, possibly indicating it is more accessible or improved.

Buying context

Game completion: 8.0h.

Session length: 2.0h.

Endgame: 4.0h.

The game's fun is anchored around boss fights and multiplayer interactions, but initial enjoyment is delayed due to difficult and tedious paths, as well as unfair enemy placements.

Reported time to anchor: 1h.

Friction: difficult and tedious paths to bosses; unfair enemy placements; boring area designs; long distances from bonfires to bosses.

Unlock drivers: cooperative play; variety in multiplayer.

Player profiles

Lore-Enthusiast Advocate: Enjoys both cooperative and competitive multiplayer, explores new areas and equipment. Motivation: Exploration and lore. Stance: buy.

Challenge-Seeking Critic: Focuses on combat and boss fights, enjoys challenging content but is critical of poor design. Motivation: Overcoming difficult challenges. Stance: sale.

Content Explorer: Enjoys exploring new areas, collecting equipment, and engaging in PvE content. Motivation: Exploration and new content. Stance: sale.

Extra review signals

Monetization: The reviews indicate a pattern of monetization through the sale of DLCs and a Season Pass, which can be seen as a strategy to encourage additional spending beyond the base game. Additionally, the game design is criticized for being frustrating and difficult, which may push players towards purchasing convenience items or additional content to improve their experience.