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Review evidence
A beautiful spiritual successor to Ghost Master with unique ghost abilities and progression, though early access means bugs and a short campaign need polish.
Spiritual successor to Ghost Master: Many players praise the game as a worthy spiritual successor to Ghost Master, capturing its core loop of haunting with ghosts while adding modern innovations. The game retains a nostalgic feel, with some reviewers noting improvements in flexibility and atmosphere.
Graphics are beautiful and atmospheric: Players appreciate the graphics, noting beautiful Victorian environments, perfect art direction, and pleasant colorful 3D isometric visuals. The graphics are often mentioned alongside a nice atmosphere.
Unique ghost abilities and progression: Reviewers enjoy the unique ghost mechanics, such as each ghost having unique skills and customization options. The concept of leading ghosts instead of being hunted, unlocking new ghosts per level, and collecting them like Pokémon adds depth and progression.
Gameplay is fun and polished: Multiple players find the gameplay entertaining, fun, and polished. The combination of smooth mechanics and engaging fun contributes to a positive experience, with some comparing it favorably to similar strategy titles.
Great atmosphere and sound design: The atmosphere blends horror and comedy well, with a darker tone for ghost powers and pleasant sound design. Music sets the mood, and visuals (e.g., spider animations) are well chosen, contributing to immersion.
Early access needs polish: The game is in early access and feels unpolished, unbalanced, and buggy. Players note that significant improvements and fixes are required before it can be considered complete.
Bugs and glitches persist: Many bugs exist, including game-breaking issues, softlocks, and AI pathing problems. Some bugs require restarts and have been reported but not fixed.
Campaign is too short: The campaign and overall content are very short, with about 3 hours of gameplay. Players feel the game lacks sufficient levels and missions, making it feel incomplete.
Underdeveloped content: The content feels underdeveloped with little depth, few levels, and no replayability. The game lacks a concrete story and meaningful progression.
AI is problematic: AI for mortals and hunters is poor, with NPCs getting stuck, pathing incorrectly, and behaving woodenly. This disrupts gameplay and immersion.
Ghosts have distinct abilities: Ghosts in the game have unique, customizable powers and an energy system that governs ability usage, except on the hardest difficulty where energy is unlimited.
Antagonists oppose the player: Ghostbusters or the Brotherhood of Light actively oppose the player, are harder to scare, can cleanse areas, and become annoying if not handled carefully.
Strategy game commanding ghosts: The game is a strategy or tactical tower defense title where players command ghosts and monsters to drive off humans, with puzzle and dark humor elements.
Unique creature abilities can combine: Each creature has unique abilities that can be combined for synergy, allowing varied tactical approaches.
Choose to scare or kill: A central gameplay loop involves scaring, driving insane, or killing humans, with kills scoring lower than scares in the ranking system.
Good performance early access: The game runs smoothly at high frame rates with moderate graphical settings and maintains low hardware temperatures, which is unexpected for an early access title.
Minor bugs present: Players have encountered occasional bugs, but they are minor and do not significantly detract from the overall experience.
Genre-specific recommendation only: The game is recommended only for players who enjoy this specific genre. It may not appeal to a broader audience.
Buy only at discount: Multiple reviewers suggest the game is only worth buying during a steep sale, especially for genre fans. It is not recommended at full price.
Play demo instead: The game is not worth buying; playing the demo is better. This strongly advises against purchase in the current state.
Not for everyone: The game is explicitly stated to not be for everyone, suggesting it has a niche appeal or specific gameplay that may not be universally enjoyed.
Fresh for new players: Recommended especially for those new to the series, seeking different dynamics from traditional RPGs and strategy games. This positions it as fresh.
Game completion: 3.0h.
Story completion: 3.0h.
The game is generally fun from the start with a clear tutorial, but becomes boring quickly due to a short campaign and repetitive elements.
Friction: confusing tutorial popup; poorly made tutorial; weird translation.
Strategic Ghost Commander: Tactical, environmental manipulation, creative trap placement. Motivation: Role reversal and strategic ghost management. Stance: buy.
Ghost Master Veteran: Comparative, analytical, expects specific mechanics. Motivation: Nostalgic desire for a modern Ghost Master experience. Stance: buy.
Indie Early Access Optimist: Accepting of early state, focused on potential and community support. Motivation: Supporting original indie development. Stance: buy.
Frequent Ghost Master comparisons: The game is frequently compared to Ghost Master, being described as a spiritual successor or a worthy remaster, though opinions vary on whether it captures the original's magic or humor.
Developer and language support: The game was developed by Quest Craft and published by Gaming Factory, with multilingual support including Polish, Russian, and others, as well as cross-platform availability on Windows, macOS, and Linux.
Good potential but incomplete: Despite potential and a good foundation, players feel core features are missing or in progress, and express optimism for future improvements like more levels and balanced AI.
DLC and supporter pack interest: There is interest in future DLC, such as a Headless Horseman content pack, and the supporter pack includes wallpapers and OST tracks.
Single-player only: The game currently has no multiplayer mode and is single-player only.