Greatly improved graphics and animations | The game features greatly improved animations and graphics, with weighty attacks and fluid character movements. The visual effects are well-done, and the overall presentation is a significant step up from its predecessor. The game's cosmetic aspects are well-crafted and visually appealing. | 14% |
Enjoyable campaign, especially Act 1 | The game's first act is particularly well-received, with engaging boss mechanics and a compelling storyline. The campaign is enjoyable up to the endgame, with a good balance of challenge and reward. The reviewer appreciates the overall direction the game is taking. | 12% |
Improved movement and responsive controls | The addition of WASD movement and a dodge roll mechanic significantly improves the gameplay, making combat more dynamic and responsive. The controls feel natural and alleviate wrist pain, allowing for continued enjoyment. The new control scheme enhances both melee and ranged combat. | 11% |
Deep and complex character progression | The game offers a deep and complex experience with a vast passive skill tree and a rewarding sense of progression. The skill system allows for creative and diverse character builds, and the game is more accessible than its predecessor. The reviewer appreciates the need to think about character progression and item choices. | 11% |
Unique and challenging boss designs | The game features visually appealing and challenging boss fights with unique mechanics and well-telegraphed attacks. The boss designs are outstanding, and the music enhances the overall experience. The reviewer enjoys learning the boss mechanics and finding them manageable. | 10% |
Generally good graphics and presentation | The game has generally good graphics, with appealing visual effects and a polished presentation. The voice acting is decent, and the music is solid. The reviewer appreciates the attention to detail in the graphics and finds the game visually appealing. | 6% |
Diverse and engaging endgame content | The endgame activities offer diverse and engaging mechanics with "infinite" progression. The endgame feels enormous in its depth of content, providing much to do, see, and find even after the campaign. The endgame is well-balanced and offers a mix of suffering and pleasure, providing some of the best highs when overcoming milestones. | 5% |
Freedom in skill choice | The gem system gives you a lot of freedom in what skills you choose and how you choose to use them. The jewel system has been changed to slotting into the character instead of items, with a limited number of slots that unlock over time. The new gem system is cool and easy to use. | 5% |
Combat feels good | Combat feels good for the most part. The game's physics for the classes feel good. Combat is fun and satisfying. The combat system demands full engagement, requiring strategy, adaptation, and learning. The combat is phenomenal. | 4% |
Wonderful campaign | The campaign is wonderful, with the exception of some excessively large zones. The large map design is enjoyable for exploration. The new campaign offers diverse zone designs, including dungeons, swamps, and ruins. The campaign is highly engaging and well-written. | 4% |
Satisfies the ARPG itch | The game satisfies the ARPG itch. The reviewer believes GGG has set a new standard for ARPG combat. Abilities hit hard, and controls feel tight and responsive so that when you land a big spell or pull off a perfect combo, it feels incredibly satisfying. | 4% |
Sound effects and sound cues | Sound effects and sound cues are on point. Gear looks phenomenal, and sound design matches this. The soundtrack is amazing. The sound is good. Voice acting performances are surprisingly strong. | 4% |
Patches have been amazing | Patches have been amazing and resolved numerous issues without ruining content. Developers have done a fantastic job with communications and adjustments subtly (vs kneejerk overcorrections). The developers are actively addressing the game's issues and improving the overall experience. | 4% |