Very good looking but also extremely boring game. Every upgrade and item revolves around small numbers going on extremely small increments for the sake of longer play time, but the game is not offering any "fun" for you to want to chase that.

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~$10,673 per month
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Design · 20 mentions · 25.1% of risk
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Third level takes 30+ minutes, no in-level gear swaps, and coins are too scarce to spend.
Highest-upvoted negative posts threatening churn.
Very good looking but also extremely boring game. Every upgrade and item revolves around small numbers going on extremely small increments for the sake of longer play time, but the game is not offering any "fun" for you to want to chase that.
To be honest, I didn't think it would be so boring. A huge map with no interaction. You can literally stand in one place from the very start. Add shrines and events to the map, and it won't be bad. I suppose that due to the lack of activity, the character has no dash. Otherwise, there is room to grow and be a good project.
退款了,一局游戏的时间太TM长了,要打二三十分钟,地图上的磁铁道具只能吸金币和经验,装备拾取必须要自己跑去捡(不吃拾取范围加成),移速又慢的跟一坨屎一样,连个冷却冲刺都没有,很傻逼的设计。 最重要的是,这个傻逼游戏没办法使用变速齿轮,你只要一开多倍速,游戏对局中将不会暂停(一直到你关闭变速齿轮重启游戏),包括你升级选技能和打开ESC菜单的时候,怪物是不会暂停的,你还会被怪攻击。
Все, что привлекает это стилистика, но Все безумно тупое и в лоб, очень медленная и скучная. И вот сколько я не натыкался на такую стилистику всего 2 проекта действительно стоят остальные безликие клоны. Теперь по пунктам - несколько классов которые открываются по мере прохождения. Но отличия минимальны - внешка и стартовые атаки. Дальше привязки прокачки к класу нет все у всех одинаковое. Синергии нет, все навыки приямолинейные и тупые, прирост на уровень нелепо минимальный. Шмотки тоже просто…
解锁第二个职业,发现所有角色共用一套技能,吓得我赶紧退款,实际就是一个角色其他全是换皮
不好玩,发育太慢。