Dungeon Stalkers

Last updated: 2025-09-02

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  • Visually appealing graphics and characters
  • Engaging PvE and PvPvE modes
  • Severe technical instability and bugs
  • Rampant cheating and ineffective anti-cheat
  • Poor gameplay and content depth
  • Aggressive and overpriced monetization
Dungeon Stalkers header

Emotions

Frustration28%Disappointment23%Satisfaction15%Anger7%Hope6%
Reviews
(sample size)
2000
Helpful reviews
76%
Unhelpful reviews
22%
Protest reviews
3%
Positive points
2132
Negative points
4578
Gameplay points
1388
Perf. points
129
Rec. points
841
Misc points
624
Point
Visually Appealing Graphics & Characters
Description
Players are impressed by the game's graphics, visual style, and character designs. The use of the UE5 engine contributes to good visuals, and many find the character models, particularly the anime-styled 'waifus' and 'husbandos,' to be attractive and well-detailed.
Importance
34%
Positive Core Gameplay & Potential
Description
Players generally find the game enjoyable, fun, and well-made, especially considering its early access status. Many see significant potential for future improvements and appreciate the solid foundation already in place. The game is often described as casual, comfortable, and easy to get into.
Importance
33%
Engaging PvE and PvPvE Modes
Description
The game offers a diverse and engaging experience with both PvE and PvPvE modes. Players appreciate the casual PvE option for learning and relaxation, while the PvPvE mode provides intense, unpredictable, and adrenaline-fueled encounters. The flexibility to choose playstyles is a significant draw.
Importance
24%
Superior Dungeon Crawler Experience
Description
The game is frequently compared favorably to other dungeon crawlers like Dark and Darker and Dungeonborne, often being described as a more casual, forgiving, and polished alternative. Players enjoy the immersive dungeon atmosphere, strategic depth, and overall fluid gameplay.
Importance
21%
Fair Free-to-Play Monetization
Description
A major positive is the game's fair free-to-play model, with no perceived pay-to-win elements. Players can unlock characters and progress effectively without spending money, as monetization is primarily for cosmetics or minor quality-of-life boosts. This approach is highly praised and makes the game accessible.
Importance
17%
Responsive & Active Developers
Description
The development team is highly praised for their active engagement with the community, responsiveness to feedback, and consistent communication. Players appreciate the quick patching of issues and the visible effort to improve the game, fostering a sense of trust and optimism.
Importance
10%
Enjoyable with Friends & Solo
Description
The game offers a fun experience both when playing solo and, especially, with friends. Cooperative play enhances combat, item collection, and overall enjoyment, with many players highlighting the laughs and shared experiences with their squad.
Importance
8%
Diverse & Unlockable Characters
Description
The game features a diverse roster of unique characters, each with distinct abilities and playstyles. Players appreciate that new characters are easy to unlock through gameplay, promoting experimentation and variety without requiring real-money purchases.
Importance
7%
Accessible Extraction Genre Entry
Description
The game is praised as a strong entry in the extraction genre, particularly for its casual-friendly features and modes. It successfully scratches the extraction itch while being less aggressive with monetization and offering a lower barrier to entry compared to competitors.
Importance
6%
Flexible Character Customization
Description
The rune system is a key feature, allowing for deep character specialization and flexible playstyle adjustments. This system, along with cosmetic skins, provides significant customization options and adds to the game's replayability.
Importance
6%
Beginner-Friendly Item Loss System
Description
The game implements a forgiving item loss system, especially in non-ranked or PvE modes, where equipped gear is not lost upon death. This reduces pressure for new players and allows for practice and material gathering without severe penalties.
Importance
4%