Vivid World Review Summary

Last updated: 2026-09-20
  • Improved over predecessor
  • Cute and appealing art
  • Excellent auto-battler roguelike
  • Translation issues and errors
  • Abrupt postgame difficulty spike
  • Gameplay unchanged from predecessor
Vivid World header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
618
Positive
54888.7%
Negative
7011.3%
Sales estimations
Estimated sales count
45,897
Estimated revenue
$917,481
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
111.78%
Estimated copies lost
817
Estimated revenue lost
$16,332
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
111.8%
Avg playtime 0.7h
152.4%
Avg playtime 1.1h
> 2h playtime
599.5%
Avg playtime 27.6h
53386.2%
Avg playtime 38.4h

Velocity

review pace
Avg/day2 rev/day
Last 30d0.8 rev/day
Quarterly284 rev/qtr
Days covered312.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
618 total
Organic purchasers58795.0%
Voted up: 88%
Key activations315.02%
Voted up: 97%
Honeymoon vs endgame
Based on hours played
618 total
First impression0-2h599.55%
Voted up: 80%
Mid game2-10h17528.3%
Voted up: 90%
Late game10-20h17027.5%
Voted up: 89%
Endgame20h+21434.6%
Voted up: 90%
Steam Deck monitor
Deck vs global sentiment
1.78% of reviews
Deck satisfaction
100.0%
Global baseline 88.7%
11 Steam Deck-tagged reviews out of 618 total.