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Review evidence
Engaging & Promising Demo: Players found the demo/prologue to be highly entertaining, engaging, and a great introduction to the game's potential. Many appreciated its free availability and the significant amount of content it offered for a demo.
Impressive Graphics & Visuals: The game's graphics and visual design received strong praise, with players noting the beautiful landscapes and overall aesthetic quality, especially considering it's from a small studio.
Strong Genre Blend & Crafting: The game's blend of RPG, city-building, survival, and crafting elements was highly appreciated. Players enjoyed the intuitive crafting, base building, and resource gathering, finding these systems refreshing and well-integrated.
Enjoyable Puzzles & Exploration: The inclusion of puzzles and secrets within the exploration was a delightful surprise for players. They enjoyed discovering hidden areas, solving riddles for loot, and found these elements added depth to the gameplay.
Pleasant Audio & Music: The game's audio, including music and sound quality, was well-received. Players found the music fitting and pleasant, contributing positively to the overall atmosphere.
Combat system is unpolished: Players find the combat system to be dull, basic, and unengaging. Issues include repetitive mechanics, poor AI, clunky controls, and a general lack of polish that makes combat feel slow and unsatisfying.
Clunky game mechanics and controls: Many core game mechanics, including general controls, menus, crafting, and item usage, are described as cumbersome, clunky, and unintuitive. This leads to a frustrating user experience and a feeling of unpolished gameplay.
Intrusive tutorial system: Tutorials are frequently criticized for being intrusive, poorly timed (even during combat), and overly verbose. This disrupts gameplay flow, especially when combined with demanding survival mechanics like hunger and thirst.
Underwhelming and short prologue: The game's prologue is seen as short, uninspired, and offering limited content and resources. Many feel it's inferior to the previously offered demo, suggesting a rushed or underdeveloped introduction.
Presence of bugs and glitches: Players report various bugs, including minor glitches in puzzles and optimization issues. There's a general sentiment that the game still requires significant bug fixing.
Multi-genre gameplay blend: The game attempts to blend multiple genres, including survival, base-building, RPG, action, and adventure. This multi-genre approach is a core aspect of its design, drawing comparisons to games like Assassin's Creed Valhalla.
Simple base building mechanics: Base building is present and described as simple and typical. While functional, it doesn't appear to offer deep or innovative mechanics, serving as a standard feature.
Easy to learn, hard to master: Players found the game's basic mechanics easy to grasp within a short period. However, mastering the game's deeper systems and overall gameplay presents a significant challenge.
Extensive skill tree progression: The game features an extensive character progression system with large skill trees, offering various upgrades for combat, health, resistances, and inventory. This allows for significant character evolution.
Tedious early game travel: Early game exploration involves a lot of running, which can feel tedious due to a lack of engaging scenery or events. Fast travel is available and functions similarly to Kingdom Come: Deliverance.
Poor performance and optimization: Many players report significant performance issues, including low frame rates and stuttering, even on high-end hardware. Some note that adjusting graphics settings has little impact on performance, suggesting poor optimization.
Smooth performance for some: A smaller group of players reports a smooth and well-optimized experience on PC, with no significant lag or control issues. They praise the game's performance.
Game startup issues: Some users experience issues with the game failing to boot correctly, requiring multiple attempts to launch. This indicates a potential startup bug.
High anticipation for full game: Many players are highly anticipating the full release of the game, expressing strong intent to purchase and play it. They see significant potential in the demo and are eager for further development and content.
Strong appeal to genre fans: The game appeals strongly to fans of medieval settings, RPGs, and specifically those interested in Robin Hood themes or archery. There's a desire for the game to lean more into its historical aspects.
Improve tutorial presentation: Players found the tutorial system cumbersome and disruptive. They suggest smaller, less intrusive text prompts or side notes instead of large pop-up screens, and a 'back' button for navigation.
Refine movement and combat: Feedback indicates that both player movement and combat mechanics need significant refinement. Current combat is perceived as overly simplistic, and improvements in these areas are seen as crucial for the game's success.
Add full controller support: Players are requesting full controller support and simplification of controls to enhance the gameplay experience, suggesting current controls might be complex or not optimized for all input methods.
Reviews based on demo/prologue: Many reviews are based on the free prologue or demo version of the game, which limits the scope of feedback. Players spent varying amounts of time in this limited build, typically completing the prologue within a few hours.
Game has potential, needs polish: Players see potential in the game but note that there is significant room for improvement and optimization. They express hope that these issues will be addressed in the full release or through future patches.
Desire more content and variety: Players desire more content, specifically hoping the full game expands beyond repetitive tasks like clearing enemy camps and village building. They also wish for more diverse weapon drops and meaningful rewards from challenging encounters.
Request for more language support: Players expressed interest in purchasing the game if specific language supports, such as Japanese and Ukrainian, are added. This indicates a demand for broader localization.
Compare to realistic simulation games: Players compare the game to titles like Medieval Dynasty and Kingdom Come: Deliverance, suggesting a desire for more realism. While acknowledging its unique features, some find it simpler than these comparable games.