Flint: Treasure of Oblivion Review Summary

Last updated: 2025-04-06
  • Appealing comic book art style enhances presentation.
  • Enjoyable, accessible, reasonably challenging gameplay.
  • Turn-based combat features dice roll mechanics.
  • Unclear, unintuitive game mechanics frustrate players.
  • Excessive linearity limits player choice.
  • Game is too short and lacks depth.
Flint: Treasure of Oblivion header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Appealing comic book art style: The game features a distinctive and appealing comic book art style that enhances the narrative. The visuals, character art, and sound design contribute to an immersive and engaging pirate-themed experience. The comic-style narration and dialogues are well-executed and add a refreshing element to the genre.

Enjoyable, accessible, and reasonably challenging: The game offers an enjoyable and accessible experience with a reasonable level of challenge. While some find the combat easy, especially initially, others find it becomes more engaging as they learn the mechanics. The game's shorter length helps prevent minor issues from becoming major problems.

Strategic character progression system: The game features character progression with customization options, unique crew members, and strategic team composition. The buff/debuff system and unlockable card abilities add a satisfying layer of tactics to combat. The momentum system influences hit rates and difficulty thresholds, making combat challenging.

Interesting story and likeable characters: The game features an interesting and well-written story with likeable characters. The plot is praised as excellent, contributing to the overall positive experience.

Permadeath adds stakes to combat: The game incorporates permadeath and weapon breakage mechanics, adding stakes and realism to combat encounters. These consequences enhance immersion and make each decision more impactful.

Common complaints

Unclear, unintuitive game mechanics: The game suffers from a lack of clear tutorials and explanations of core mechanics, especially combat. Players find the systems complex and unintuitive, leading to frustration and a steep learning curve. This issue is compounded by unconventional controls and a reliance on external documentation.

Excessive linearity, no player choice: The game's story and mission structure are criticized for being overly linear, offering little to no player choice or branching paths. This lack of freedom diminishes replayability and player agency, making the experience feel restrictive and predetermined.

Game is too short, lacks depth: The game is criticized for being too short, with some reviewers completing it in as little as 10-12 hours. This brevity, combined with a perceived lack of depth and repetitive gameplay, makes the game feel overpriced and unsatisfying.

Poor UI and technical issues: The game's UI is poorly designed, confusing, and lacks essential information. This is compounded by technical issues such as crashes, bugs, and pathfinding problems, leading to a frustrating and unpolished experience.

No manual saving, unforgiving difficulty: The game lacks manual saving, leading to potential progress loss and frustration. The difficulty is also perceived as unforgiving, with mistakes easily leading to character death and the need to restart from the last automatic save.

Gameplay and performance

Turn-based combat with dice rolls: The game features turn-based combat with dice roll mechanics influencing hit success and special effects. Players can use cards and other items to re-roll dice, adding a layer of strategic depth, while combo skills between characters provide powerful, but limited-use, abilities.

Crew management and customization: Crew management, including individual skills and personalities, is an important aspect. Characters have limited upgrade levels, but weapon choices and combinations influence team playstyles and provide unique active/passive skills.

Environmental and positional tactics: Strategic mechanics revolve around manipulating the environment and enemy positioning. Pushing enemies into walls or off ledges, and utilizing height advantages are key tactics.

Pirate theme and campaign: The game features a pirate theme with a campaign where the player rebuilds their ship and crew after being captured.

Consumable tools and items: The game features consumable tools and items that can be used for healing and buffs, such as bandages, healing ointments, rum, and coffee.

Unremarkable sound design: The sound design is considered adequate but unremarkable, suggesting it meets basic expectations without standing out in any significant way.

Played on Steam Deck: The game was played on the Steam Deck, but the review provides no further information. Without additional context, it's difficult to assess the significance of this point.

Recommendations

Unfinished, unpolished, not recommended: Many reviewers cannot recommend the game in its current state, citing playability issues, unfinished feel, and a lack of fun. Some suggest waiting for patches or significant improvements before considering a purchase, while others advise against buying it altogether. The negative points outweigh the positive for many.

Wait for a significant sale: Several reviewers suggest waiting for a significant sale or discount before purchasing the game. This recommendation stems from concerns about the game's price relative to its content and overall quality. Some reviewers suggest downloading the demo before purchase.

Appeals to tactical RPG fans: The game is a tactical RPG with a pirate theme, comic-style presentation, and strategic combat. It may appeal to fans of tactical RPGs or the pirate setting, offering a unique experience. Some find it a competent substitute for other CRPGs.

Price is reasonable for length: Some reviewers find the game's price reasonable for the amount of content offered. However, this sentiment appears alongside concerns about the game's overall value, suggesting that the price point is acceptable but not necessarily a strong selling point.

Wasted potential, needs improvement: Reviewers feel the game has potential but ultimately falls short due to issues with combat, unclear explanations, and a lack of depth. The game is seen as a wasted opportunity that could be good if these issues were addressed.

Other review notes

Historically inspired Caribbean setting: The game is set in a historically inspired Caribbean setting, with attention to details like architecture, language, and costumes. Some reviewers draw comparisons to the Caribbean-like setting of Final Fantasy Tactics.

Predictable pirate treasure hunt: The game features an enjoyable but predictable pirate treasure hunt narrative. The story is considered okay and fitting for a pirate setting, incorporating dark humor.

Random 'Pirates' quotes: The game includes random, out-of-context quotes from "Pirates of the Caribbean". This inclusion seems jarring and detracts from the overall experience.

Male main character/sidekick: The main character and his sidekick are both male, with the possibility of recruiting more crew members later. This point provides basic information about the game's characters.