CD 2: Trap Master

Last updated: 2025-06-05
  • Fun, polished tower defense deckbuilder roguelike hybrid.
  • Strategic trap placement and card synergies are enjoyable.
  • Random levels increase replayability.
  • Poor card balance and limited variety.
  • Poor translation and confusing descriptions hinder gameplay.
  • Numerous bugs and unfair situations frustrate players.
CD 2: Trap Master header
Reviews
(sample size)
115
Helpful reviews
94%
Unhelpful reviews
6%
Protest reviews
0%
Positive points
204
Negative points
263
Gameplay points
115
Perf. points
5
Rec. points
76
Misc points
20
Point
Fun, polished, and enjoyable gameplay
Description
The game is generally considered fun, enjoyable, and easy to get into, with smooth animations, good music, and polished visuals. It offers a relaxing and casual experience with a comfortable pace, and has improved since its early access phase.
Importance
61%
Strategic trap placement and synergies
Description
Strategic trap placement is key, with diverse and carefully crafted traps that can be moved and combined for powerful synergies. The game rewards players for creating effective trap setups and utilizing environmental interactions, leading to satisfying and visually impressive defenses.
Importance
48%
Random levels increase replayability
Description
Randomly generated levels with different map layouts ensure high replayability. The levels are well-designed and offer a balanced difficulty, making the game suitable for short play sessions.
Importance
14%
Charming and whimsical art style
Description
The game features a charming and whimsical art style with cute and colorful designs. The visuals are well-executed and suit the game's theme, although some reviewers noted that the presentation is not perfect.
Importance
12%
Unique and challenging boss designs
Description
The game features unique and challenging boss designs that require players to adapt their strategies and card combinations. Interesting map designs further enhance the overall gameplay experience.
Importance
6%
Dedicated development team
Description
The development team is dedicated and responsive to bug reports, documenting and addressing them. Many bugs have been fixed since the latest version update.
Importance
6%
Instant kills with water displacement
Description
Enemies in the first two chapters, including bosses, can be instantly killed by displacing them into water if they can be pushed. Catapulting creatures into the water as they approach the altar is enjoyable.
Importance
5%
Upgrades make the game easier
Description
Each playthrough takes about 1-2 hours, and players earn 'Demon Eyes' to purchase upgrades for subsequent runs. Upgrades acquired with 'Demon Eyes' gradually make the game easier.
Importance
5%