Red Glare Review Summary

Last updated: 2026-09-07
  • Classic Commandos-style tactical gameplay
  • Impressive for solo developer
  • Large and varied missions
  • Game is extremely buggy
  • Characters get stuck frequently
  • Controls are unresponsive
Red Glare header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
77
Positive
5470.1%
Negative
2329.9%
Sales estimations
Estimated sales count
6,461
Estimated revenue
$96,850
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
1012.99%
Estimated copies lost
839
Estimated revenue lost
$12,577
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
1013%
Avg playtime 0.7h
1114.3%
Avg playtime 0.9h
> 2h playtime
1316.9%
Avg playtime 30h
4355.8%
Avg playtime 36.2h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.1 rev/day
Quarterly7.7 rev/qtr
Days covered951.8 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
77 total
Organic purchasers6381.8%
Voted up: 67%
Key activations1418.2%
Voted up: 86%
Honeymoon vs endgame
Based on hours played
77 total
First impression0-2h2532.5%
Voted up: 60%
Mid game2-10h1924.7%
Voted up: 58%
Late game10-20h1316.9%
Voted up: 85%
Endgame20h+2026.0%
Voted up: 85%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 70.1%
0 Steam Deck-tagged reviews out of 77 total.