Players feel satisfied due to the game's unique blend of roguelike and puzzle elements, offering deep strategic gameplay, high replayability, and rewarding progression. The game's challenging yet fair difficulty, combined with its suitability for short play sessions, contributes to a sense of accomplishment and long-term enjoyment. Its overall quality, content, and value for money also consistently meet or exceed player expectations.
Frustration primarily stems from the game's excessive reliance on RNG, which can lead to unavoidable failures and a feeling of unfairness. Players also experience frustration due to a steep learning curve, poor tutorials, unintuitive UI, and technical issues like the lack of cloud saves. The high difficulty, especially in later stages, and the demanding nature of calculations contribute to a sense of being stuck or punished.
Excitement is driven by the game's addictive core gameplay loop, strategic depth, and high replayability. The unpredictable nature of dungeons and the constant discovery of new content keep players engaged and eager for more. The game's overall brilliant design and the prospect of competing with friends also contribute to a thrilling experience.
Disappointment arises when the game doesn't meet player expectations, particularly regarding its genre and progression. Issues like a lack of a 'getting stronger' feeling, excessive grind, and perceived low value for money contribute to this emotion. Players also express disappointment with the game's strict playstyle requirements, changes in graphics, and the absence of features like controller support or Russian localization.
Players appreciate the game's aesthetic qualities, including its classic art style, charming retro visuals, and pleasant soundtrack. The game's unique design, simple controls, and the thoughtful way content is presented in 'bite-sized pieces' are also highly valued. The game's ability to offer a good kind of difficulty that fosters a craving for challenge is also a source of appreciation.
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