The game is generally considered fun, engaging, and easy to learn, with appealing graphics and smooth performance. Many reviewers highlight the game's potential and overall positive experience, even in early access. Multiplayer is available and smooth, enhancing the experience.
The game offers a casual and approachable survival crafting experience, drawing comparisons to Valheim but with less stress and more quality of life features. It balances combat difficulty and provides a cozy atmosphere, making it enjoyable for exploration and building without the typical hardcore survival elements.
The 'Grammies' (robots) are considered cute and endearing, with customizable appearances and behaviors. They efficiently automate tasks, contributing to a lively town atmosphere and enhancing both single-player and multiplayer experiences. Customization includes speech, emotes, and motions.
The game features a simple and user-friendly UI, making crafting and programming easy to understand and engage with. The programming aspects are localized and include presets and templates for quick setup, making it accessible even to those unfamiliar with programming.
The game innovatively teaches event-oriented programming with an easy-to-understand interface, fostering a sense of closeness with the computer program buddy. It helps with programming mindset and awareness of potential pitfalls, making it a strong educational tool.
Negatives:
The game is criticized for lacking originality and polish, often being compared unfavorably to Valheim and other similar titles. Reviewers note issues such as repetitive gameplay, a bland and empty world, clunky combat, and a lack of compelling content, making it feel unfinished and uninspired.
The game is criticized for lacking sufficient content, direction, and depth, leading to a short and unfulfilling experience. Reviewers express a desire for more biomes, enemies, items, and engaging activities to extend the game's longevity and provide a greater sense of purpose.
The game's core automation and programming mechanics are criticized for being limited, pointless, and poorly implemented. Reviewers note that the reliance on pre-built scripts, restricted programming freedom, and lack of meaningful integration with exploration and combat undermine the potential of these features.
Exploration is criticized for being tedious and unrewarding due to visibility issues, limited travel options, and a lack of clear direction. Reviewers note that the large map feels empty and lacks meaningful landmarks, making it difficult to find boss locations and navigate the world effectively.
The combat system is described as generic, basic, and repetitive, lacking depth and strategic elements. Reviewers note that it often involves simple attacks and evasion, with little variation or challenge, making it an unengaging aspect of the game.
Gameplay:
Players can automate tasks using programmable robot companions called "Grammies". These companions can be programmed for various tasks, including crafting, resource gathering, and combat. However, some reviews note that the programming can be tedious or require manual guidance.
The core gameplay loop involves gathering resources, crafting equipment and facilities, building and expanding a city, and defeating bosses to unlock new areas and items. Players can convert produced items into points.
The game shares similarities with Valheim, featuring survival gameplay, base building, resource gathering, boss fights, and similar map structures. The map is auto-generated with biomes expanding concentrically, which forces players to travel farther as they progress.
The game features simple combat mechanics, including melee attacks, dodging, and blocking. Players have a combat partner that levels up and gains skills, similar to Palworld or Pokemon. The difficulty of combat can be adjusted.
Performance:
Many reviewers highlight the game's solid performance, noting smooth gameplay and stability, even on Steam Deck and older hardware. Some reviewers encountered no significant bugs, which is impressive for an early access title. However, a few users reported un-optimized performance and occasional crashes.
Some players have reported experiencing bugs that disrupt gameplay, including frame drops in fullscreen mode and crashes during specific events like preparing for the final boss. These issues can negatively impact the overall player experience and should be addressed.
Controller support on PC is currently incomplete. Specifically, the radial menu is reported as unusable with an Xbox Series X controller, forcing players to switch to keyboard and mouse for certain functions.
The multiplayer mode experiences no lag, which is crucial for a smooth and enjoyable online gaming experience. This indicates good network optimization and server performance.
A 1720x720 resolution option would be beneficial for players using ultrawide monitors, as it would reduce GPU load and potentially improve performance. This is a specific suggestion for improving the game's compatibility with different monitor setups.
Recommendations:
The game is not recommended in its current early access state due to shallowness, bugs, and missing features. Many reviewers suggest waiting for significant updates or a sale before considering a purchase, with some explicitly stating it's not worth the current price. Some reviewers draw comparisons to more polished alternatives in the genre.
The game is recommended for players who enjoy automation, programming, and optimizing tasks. It's seen as accessible for beginners in programming and automation within the survival crafting genre.
Some reviewers suggest the game could be a good educational tool for children learning programming. The game's accessibility and use of English-based coding languages are seen as beneficial for introductory programming education.
Many reviewers are looking forward to future updates that will add more content, such as new biomes, mobs, and expanded Grammie capabilities. There is a general anticipation for the game's continued development and improvement.
The game is recommended for players who enjoy customizing the personalities and dialogues of their companions. Reviewers appreciate the ability to shape the residents and their town.
Miscellaneous:
The game is in Early Access, which is frequently mentioned by reviewers. This explains some of the current limitations and bugs, and sets expectations for future development. Many reviewers are looking forward to future updates and content additions.
Several reviewers point out that many of the game's assets, particularly enemies, are purchased from asset stores. This is seen as a negative because the assets are not original and can be found elsewhere, raising questions about the game's unique identity.
The game features programming elements, but the current Scratch-like implementation results in messy, spaghetti code, making later facility expansions very difficult. Additionally, the indentation is not clear at a glance, making it hard to read.
Some reviewers speculate that the game is targeted towards a younger or educational audience, similar to Minecraft. This is based on the game's simple mechanics and art style.
A reviewer suggests that the default setting should allow building aligned to the grid. This would improve the building experience and make it easier to create organized structures.