Expanded diverse unit roster- Description
- There are impressive numbers of new unique and interesting units, and many more troop types than the previous game, significantly increasing playability. Towers also have more distinct individuality, appealing to strategic use of diverse units.
- Importance
- 37%
| There are impressive numbers of new unique and interesting units, and many more troop types than the previous game, significantly increasing playability. Towers also have more distinct individuality, appealing to strategic use of diverse units. | 37% |
Improved technical and visual polish- Description
- Technical quality is noticeably better than the previous game, with more polished cutscenes, richer and more three-dimensional graphics, and a distinctive Ironhide art style. The art direction is polished and the story presentation is complete and well-presented.
- Importance
- 32%
| Technical quality is noticeably better than the previous game, with more polished cutscenes, richer and more three-dimensional graphics, and a distinctive Ironhide art style. The art direction is polished and the story presentation is complete and well-presented. | 32% |
Fast-paced satisfying gameplay- Description
- The gameplay is fast-paced and satisfying, and playtime per match is significantly reduced, making it less tiring. Controls make a lot of sense on mobile, and the game is much more comfortable to play.
- Importance
- 31%
| The gameplay is fast-paced and satisfying, and playtime per match is significantly reduced, making it less tiring. Controls make a lot of sense on mobile, and the game is much more comfortable to play. | 31% |
Improved balance and spawn logic- Description
- Troop balance is much better than the previous game, though some troops remain unbalanced, and enemy spawn logic is improved and manageable even at the highest difficulty. Hero balance is clearly better than the previous game, though hero leveling is slow and some heroes remain weak.
- Importance
- 27%
| Troop balance is much better than the previous game, though some troops remain unbalanced, and enemy spawn logic is improved and manageable even at the highest difficulty. Hero balance is clearly better than the previous game, though hero leveling is slow and some heroes remain weak. | 27% |
Rich and complete worldbuilding story- Description
- The worldbuilding is surprisingly rich, and the plot is excellent, well thought out, and more philosophical, expanding the conflict perspective to the entire federation. The story, dialogue, and heroes build on the first game, feeling appropriate and complete.
- Importance
- 26%
| The worldbuilding is surprisingly rich, and the plot is excellent, well thought out, and more philosophical, expanding the conflict perspective to the entire federation. The story, dialogue, and heroes build on the first game, feeling appropriate and complete. | 26% |
Successful horizontal expansion adds variety- Description
- Horizontal expansion is genuinely successful, adding replayability and variety, and new systems add to the game's replayability and variety. The idea of switching unit types around is appealing.
- Importance
- 21%
| Horizontal expansion is genuinely successful, adding replayability and variety, and new systems add to the game's replayability and variety. The idea of switching unit types around is appealing. | 21% |
Streamlined trait leveling system- Description
- The trait level-up method changed so repetitive resource gathering is not needed, and achievements can be claimed as in-game rewards. The out-of-battle equipment system for unit selection adds some playability and convenience.
- Importance
- 20%
| The trait level-up method changed so repetitive resource gathering is not needed, and achievements can be claimed as in-game rewards. The out-of-battle equipment system for unit selection adds some playability and convenience. | 20% |
Solid hero system and characters- Description
- The hero system is solid, and heroes are all strong and enjoyable. The story, dialogue, and heroes build on the first game, which feels appropriate.
- Importance
- 20%
| The hero system is solid, and heroes are all strong and enjoyable. The story, dialogue, and heroes build on the first game, which feels appropriate. | 20% |
Plenty of campaign content and variety- Description
- The campaign offers plenty of content with many units to use, and level design has standard RTS variety including defense, attack, escort, RPG missions, single boss battles, and special mechanic battles. Content as a sequel is fine.
- Importance
- 20%
| The campaign offers plenty of content with many units to use, and level design has standard RTS variety including defense, attack, escort, RPG missions, single boss battles, and special mechanic battles. Content as a sequel is fine. | 20% |
Clearable challenging boss fights- Description
- Boss fights are clearable if you grasp the strategic elements, and impossible difficulty missions are tuned so most finish in the final seconds or with the last squad, especially boss battles. The first major boss fight was good.
- Importance
- 20%
| Boss fights are clearable if you grasp the strategic elements, and impossible difficulty missions are tuned so most finish in the final seconds or with the last squad, especially boss battles. The first major boss fight was good. | 20% |
Practical new shift-move control- Description
- The new shift-move with auto-attack on contact is practical, and the controls make a lot of sense on mobile. There is no control element that would greatly divide opinions for an RTS.
- Importance
- 20%
| The new shift-move with auto-attack on contact is practical, and the controls make a lot of sense on mobile. There is no control element that would greatly divide opinions for an RTS. | 20% |
Convenient interface and navigation- Description
- The interface and navigation on the global map are much more convenient, making gameplay more comfortable and accessible.
- Importance
- 9%
| The interface and navigation on the global map are much more convenient, making gameplay more comfortable and accessible. | 9% |